Namelezz's Recent Forum Activity

  • It's movement, but here's the .cap, hopefully explains what I'm after.

    http://upload.namelezz.net/downloader.p ... swords.cap

  • I've so far gotten the ground jitter with all my platformer stuff since 0.96 as well

  • How about a Distance condition? If mouse is too far from swordsman then you cant swing.

    Distance? I'm a bit of a newbie with Construct, but yes, that's what I want. That's why I made MouseArea, it's wrapped around the character so that he can't swing across the landscape but only where his hands reach. But I can't for life think of a way to make the sword stop after a distance.

    Also there is no pre-baked "swinging", you use the mouse to swing and hold right-click to rotate the blade. The end of the sword has a damage point that's used to see how much damage you do to your enemies.

  • I know this sounds really dumb but...I'm making a swordfighting system that is controlled with mouse. In order for it to work, the sword should stop moving if it goes over the MouseArea.

    However, I'm probably blind or something, I can't find a way to stop the sword from moving

    Can someone help me with this? It's a simple Sprite bound to a Mouse Behaviour.

  • Good update otherwise, but I can't seem to access my .cap's preview anymore or use the picture editor to draw anything

  • Welp, I messed around a little and now it crashes when I hit a sloped surface.

    http://upload.namelezz.net/downloader.php?file=1287283_digger.cap

    Is there any sort of animation issue here?

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  • Well, started on a small mining game 'ere, got it to work and all. My friend made some sprites for it and I implemented the animations - however, suddenly the runtime plain refuses to run. I'm afraid it's the way animations are implemented but being a bit of a newbie on Construct I decided to turn on you guys.

    Here's the .cap: http://upload.namelezz.net/downloader.php?file=3144981_bugjhg.cap

    What is the problem?

  • Thanks

  • Here's some of mine:

    Font Size to EditBox object

    Font Family to EditBox object

    Font Color to EditBox object

    Ability to set background transparency to EditBox object

    Ability to set a background color to EditBox object

    Opacity to EditBox object

    Font Size to ListBox object

    Font Family to ListBox object

    Font Color to ListBox object

    Ability to set background transparency to ListBox object

    Ability to set a background color to ListBox object

    Opacity to ListBox object

    Particle Shooter object (density, area, spray speed, spray spread, sprite particles, opacity, On Bounce)

    3D Cylinder object

    Bumpmap auto-fade on distance (to eliminate the "white" effect that comes up in scrolling)

  • Hey, I was making a dynamic chat window for our team's upcoming game till I stumbled on a problem with the EditBox object - there were no settings for the font, the background color (or it's transparency), basically no styling options

    So could these features be added on the next update?

      Font Size to EditBox object Font Family to EditBox object Font Color to EditBox object Ability to set background transparency to EditBox object Ability to set a background color to EditBox object Opacity to EditBox object Font Size to ListBox object Font Family to ListBox object Font Color to ListBox object Ability to set background transparency to ListBox object Ability to set a background color to ListBox object Opacity to ListBox object

    Thanks in advance

    Edit:

    Same goes for ListBox apparently, could they be updated too? (Added them to the list)

  • I crash when trying to give a private variable to a Sprite object.

  • Yay, bumpmapping!

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Namelezz

Member since 12 Jul, 2007

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