midnight's Recent Forum Activity

  • I know one problem:

    bad link LOLOL

  • That cap only has one layout, the one where you pick your character lol

    Do you have the sprite that indicates the player selected set on global?

  • Hi Mr.Cactus!

    How about you post your cap so i can takes a look!

  • Huh, no clue! I notice the event "bring to front" for the mover also stops movement, so take that out. Otherwise, not sure!

  • I'm not sure what your problem is, you setup here seems very solid heh heh...(lame)

    I think what deadeye said holds much weight though, that coming additions to the platform behavior will eventually solve your problem.

    If this is for a project you want to work on I say just use what you have now, then later you can swap it for the jump through platforms.

  • I applaud your efforts. It can be v e r y tedious but just think that new construct users will come to your example for all their learning! What great joy that would bring, to help those in need!

  • I remember the old art packs that came with Klik n Play. And then you had the Romeo game with the Pie Devil, that counting game wiht hedgehogs, the space shooter, and Reversi. Ah, those were the innocent days...

  • Wow I like your style! Very bright and cartoony! I'll check it out when I get out of school.

    You're a teacher? What class do you teach?

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  • Oh I forgot about the bones thing. Great! Now that's one less thing we have to do, should help animation TREMENDOUSLY!

  • Uh I don't know what going on with this one...LMAO

    but anyways, I can only get it to shoot, and nothing more.

    This...creeps me out....

  • hm lol to be honest I've never messed with turning full screen on and off at runtime, so I dunnos as of yet lol...I saw this poor unanswered topic and wanted to help

  • I've never actually play Geometry Wars so I can't really compare them, but it's pretty cool! If you spin around shooting you can just wipe everything out easily lol

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midnight

Member since 6 Jul, 2007

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