midnight's Recent Forum Activity

  • Yeah good job! A cool game made in short time! I thought the theme of the competition was really cool too!

  • Hi, I haven't seen the ghost hunter tutorial in ages, but my guess is a text appears on screen, indicating you've taken damage, then fades?

    When the damage occurs: System: Create object "fadetext" at (middle of screen)

    fadetext fadeout is finished- destroy fadetext

    that should suffice I suppose (?)

    lol

  • Love the neon Sol!

    <img src="http://www.fileden.com/files/2008/3/4/1796632/My%20Documents/ws1.jpg">

    I gotta get rid of the Maiden poster lol

    <img src="http://www.fileden.com/files/2008/3/4/1796632/My%20Documents/ws2.jpg">

    missing Gutsman

  • Seems to be a bug, post it on source forge.

  • Woah Vinny's back! Helloes again!

    Fagatron after seeing your op420 game you at a rave is no surprise lol

    I think deadeye and Ashley will forever remain a mystery

  • are you using live trace in illustrator? LOL

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  • Hi! Welcomes to Construct!

    The game seemed soild to me. My initial thought was it was Metal vs. Rock music lol (but we all know metal is the winnar)

    I'm not too good at asteroids, but this is my high score!

    <img src="http://www.fileden.com/files/2008/3/4/1796632/score.jpg">

    My only suggestion, add a button to restart once you loose and lower the volume of the blast noise. I think it scared my girlfriend lololol

    Good works!

  • Well from what I could see off the youtube vid it looks really nice. I look forward to the January release!

  • Thanks for the comments everyone.

    Pixel: I am using three detectors actually, but you gave me a good idea for how Spanky takes damage. I'll add the event "Spankyboot.Y is greater than Enemy.Y" that should clear it up.

    No idea why he disappeared in the water other than the wacko bug I'm facing

    Border: Give me a little more feedback on the graphics than an expletive lol glad you like it though!

    Deadeye: Thanks! Yes I agree the platforming is not yet polished, and many animations are yet to be done. The level design was a rush job for the most part, I normally want a big more variety (and less difficulty) in a level. I suppose the reasoning is that since it's only one level, I didn't want to make it too easy. And yes...Totoro is cool!

  • Oh crash the link's dead...

  • I gotta try this out, looks very sharp! I will bring my report tomorrow!

  • Thanks Patryk! This will be very helpful to many users!!!

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midnight

Member since 6 Jul, 2007

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