midnight's Recent Forum Activity

  • Oh maybe I confused you

    *edit* Maybe I confused myself LOL

    But actually I think I nailed it, se hyv��!

  • Hey dude! You sound upset! No worries!

    Alright, so I got to spend more quality time with the storm fighter. I will give an extensive review to help aid you as much as I can. A critique can help you view your project from other people's perspective, and also show strengths and weaknesses you may have not previously seen!

    I am keeping in mind this is a work in progress by the way

    My only goal is to help you as much and as friendly as possible!

    Okay, the title uses to option boxes with a custom made box labeled "play". Try to keep a consistent style for your boxes, and I would say that using your own made ones it the only way to go for a game. Using the "windows box" is only acceptable for applications IMO.

    The opening scene is confusing, as we aren't sure who we are playing as, much less what is going on. Let the player know who they are controlling, and give more indication as to what is happening. The old man can run by very fast, yelling "Helllllp!! They're trying to eat me!" and then the turtles can scurry on by. Then Ray can say "I guess I have to help him..." and then we can control movement.

    On the first fight, the turtles should just surround the old man, since he was their target anyways. Also, being the first fight sequence, the player needs to learn the controls. The player should not be able to die here no matter what. If he looses all hp then a cut scene where the old man revives Ray can take place. (Just say he was able to beat off the turtles or something).

    With the dialogue, allow more room for the text's length. I had a period from line 1 appear in line 2. Make it only show one speech at a time; just use a button press or click to allow the player to view the next sentence. And the friendship icon is obviously ripped. Don't mix your graphics, it's always best to make your own, no matter your ability. Give us some information on why the player has to kill 5 turtles. Are they after the old man for some purpose? Are they a nuisance to him?

    The second fight is scary! There is way too much going on, and too many changes have taken place. The sword attack is different (seems shorter), the turtles can now shoot, and the health displays are shown. For the first quest the player needs to gain confidence, so make it an easy victory. It's very easy to make difficult levels, but it's hard to make balanced levels. I died on all four plays without knowing why. It's way too hard!

    Hope none of that came off hard...

    If you guys need any help just let me know! I'm more than willing to assist!

  • hey arcticus can you share some of that jump on enemy code? I've been trying to perfect my setup and want a little comparison...

  • Hey I only got to try like a minute of it earlier, but I'll give a good report back in the morning.

  • hm i have never had that problem...that's weird! If you still cant get it to work, just send me the info and I can post it for you. I'm sure the Scirra team is dying for more bugs to fix! /sarcasm lol

  • Yeah the 3d box would be a nice alternative to isometric sprites, I say go for it!

    http://midnightgames.50webs.com/crazyskulls.html

    crazy skulls

    http://midnightgames.50webs.com/crazyskulls2.html

    crazy skulls 2

    http://midnightgames.50webs.com/crazysk ... ution.html

    crazy skulls revolution

    (made in games factory, it's broken big time cuz tgf's object limit)

  • Hahaha, you make it sound like pacman clones are dumb I've been working on a pacman clone game for nearly a year now. Not in construct but still...

    LOL maybe I should have said maze games

    What game have you been working on? I've made two pac-man wannabees called crazy skulls (they are pretty poor though) but great learning experience!

  • A tutorial for a simple game, Busta Ball.

    Still has a few errors, but I'll fix them later.

  • A great beginner example! Mind if I include it in the next build as a template/example and put it on the site?

    LOL that would be an honor.

  • Oh! Use the "For each object" (it is under system)

    So basic code will look like:

    For Each Enemy

    Enemy is close to player (whatever event you are using)

    Enemy Attack

    Sleipnir, the horse of Odin...

    *edit*

    Nevermind, I see ow you have this setup. You have a left and right detector for each skeleton's side, so that doesn't work.

    I will get back to this, have to get cracking on my final... ><

    Oh, for the skeleton's attack animation, one thing I do that isn't the "proper" way, but works, is to use the biggest animation frame as the template for each animation's size. In other words, make your largest animation frame a solid blue, then copy it for each other animation you have. Paste the other animations over that template, then they are all the same shape when you paste them into construct. Then delete the blue stuff but keep them all the same size. Use numpad 5 to center all the hotspots, and VOILA! (does that makes any sense?)

    BTW looks like it'll be cool. My first thought was METROID! then I saw her jump. METROID! LOL

    *edit AGAIN*

    Didn't see Ashley's post. Follow his orders. He is teh smarts one.

  • Oops a slight problem with the title screen, I'll fix it later. (will be same link)

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  • This is a simple clone of pong/breakout intended for those new to Construct. All code is commented and it should be rather easy to understand.

    This Tutorial Includes:

    Basic Animation

    Ball Behavior

    8 Direction Behavior

    XAudio (Sound)

    Basic Layer Use

    Use of Variables

    Busta Ball with Sound

    http://www.fileden.com/files/2008/3/4/1796632/tutorial/bustaball.RAR

    Busta Ball Without Sound

    http://www.fileden.com/files/2008/3/4/1796632/tutorial/bustaball.cap

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midnight

Member since 6 Jul, 2007

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