Ashley's Recent Forum Activity

  • GIFs are a smaller files I can upload much easier opposed to an MP4.

    MP4 videos can be literally 10x smaller than a GIF and better quality, so a lot easier to upload on a slow connection.

    Also there's animated emojis that seem to use GIFs on Slack, Twitch, Discord etc...

    I tried adding a GIF on Discord and... it's an MP4 video again.

    It's always in website owner's interest to use and support videos. They are literally 10x more efficient while being better quality. It can substantially reduce hosting costs by reducing bandwidth usage so much. As I said, these days everywhere you see something labelled "GIF", it's usually actually a video.

    I'd be interested to hear any cases where some software or service accepts a .gif file but not a video.

  • MP4 video support is ubiquitous, so that alone means no fallback will ever actually be needed. Even if MP4 support was missing in some case, then another video codec fallback like WebM would still be a better option than GIF. The only exception I can think of is if you need to download it and import it to another tool that only understands GIF and doesn't understand videos. But I suspect that case is rare these days.

    But I think we might just add an export to GIF option anyway because I am sure every new customer is going to keep asking these same questions.

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  • Last I checked OBS integrated a significantly out-of-date version of Chromium for the browser source, so it will likely be full of difficult compatibility problems unless the OBS team update it to a newer version.

    You can try using a different recording mode, or try using Construct's built-in Video Recorder object.

  • -Typewriter effect with word wrapping (that does not move to the next line mid-word)

    FYI This is now built in to both the Text and SpriteFont objects in C3.

  • I would agree however, there are many games that do VERY well promoted as GIFs on Twitter/Discord and help generate wishlists/sales/visibility.

    just perusing through twitter...something like this scene would be nice to have gif export, especially if all the art/animation is made in the game already.

    https://twitter.com/MrMorrisGames/status/1485993360577937415

    Again, GIF is dead - that tweet actually shows an MP4 video. Services like Twitter add to the confusion by displaying an MP4 video, and sticking a "GIF" label on it. The actual .gif file format is no longer actually used on Twitter. Nowadays "GIF" has come to mean "short, silent, looping animations", which are now generally done by videos; it does not generally refer to the actual .gif file format any more.

    So if you want an animation like that, in a future Construct Animate update you'll be able to export an MP4 video and upload that to Twitter. Even if Construct did export actual .gif files, the first thing Twitter would do when you upload it is convert it to MP4, so you may as well cut out the slow inefficient format in the middle.

    I have a feeling I'll be explaining this a lot over the next couple of years...

  • Please contact supportslq@construct.net for help with payments.

  • Please do report issues to the issue tracker. Things only mentioned in the forum are easily lost and forgotten as there are hundreds of posts a week here. We also routinely find it's impossible to fix problems from brief mentions like that. We need more information to be able to help, which is why we have bug report guidelines - to make sure we get enough information to actually be able to help.

    In short you will have a much, much better chance the problem you are reporting is actually fixed if you file an issue following the guidelines.

  • Btw, there is no indication the image sequence is in PNG format until after you download and unzip the files.

    It's mentioned in the documentation. I didn't want to call it "PNG sequence" since we may well add support for other image formats like WebP or HEIC. But there doesn't seem much point adding a dropdown with no choices in it - or maybe we should add it anyway to make it clearer?

  • Apologies for the inconvenience, a problem with the build server caused it to run out of disk space. It should be working again now.

    Remember you can also always do offline builds with the Cordova CLI.

  • By default the runtime runs in a Web Worker, so some APIs are not available. See runtime scripts in the Addon SDK documentation.

    Just found a new simpler free option (although you do have to create an account):

    https://static.app/

    Nice find. Another similar service is Netlify Drop which also lets you drag and drop in a folder and start hosting it.

  • Apologies for the inconvenience, a problem with the build server caused it to run out of disk space. It should be working again now.

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Ashley

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