I've been spending a lot of time over the weekend trying to find a dialog system that fits everything you would expect in a game with features such as:
-Typewriter effect with word wrapping (that does not move to the next line mid-word)
-Means of manipulating the text on display such as pausing between words, changing color, etc.
-Getting lines of text from a file in a simple and intuitive way without basically having to learn programming
What I have come across has been extremely disappointing in terms of ease of use and means of which to implement these features into my project in C2. All the examples I've seen on how to manage these somewhat basic text features (in terms of what you would find in a game) have been extremely convoluted and confusing.
So my question is for C3, is there a plugin, object or behavior that make this seemingly basic setup into something manageable?
To put it in another way, is it easier to handle text in C3 than in C2?
Cheers!