We do routinely fix bugs posted to our issue tracker here: https://github.com/Scirra/Construct-3-bugs/issues
I can't see any open issues relating to the issue you described. As we recommended from support, if you file an issue there, we will take a look. In many cases it can be fixed for the next release. It's also common it's a misunderstanding or misinterpretation of features and so is not actually a bug - we can't tell until a report is made though. Please note the bug report guidelines, since we need all that information to be able to help.
I'd also point out C2 does not have the Orbit behavior - it is specific to C3, so if you downgrade to C2, that feature will simply be missing.
I'm afraid we can't help from such limited information. You can file any issues on our issue tracker here: github.com/Scirra/Construct-3-bugs - please follow the guidelines since we need all that information to be able to help.
It's worth checking that you're not running out of disk space, which is a common cause of storage errors.
It might be worth reporting this to Enigma in case there's something they can do about it.
Translations are contributed by the community - you can get involved too: construct.net/en/forum/construct-3/translations-11/help-translate-construct-128475
It means it uses spaces/tabs/newline to format the data in a human-readable way. The alternative is a compact string with no spaces at all, which is smaller and quicker to parse, but harder to read.
To avoid thrashing rasterization, it rasterizes at the next power-of-two size rounded up, and only re-rasterizes if you go larger than that. It will then step up to the next power-of-two size, minimising the amount of rasterization going on if you slowly scale up an SVG.
In that screenshot, it appears you have not marked Function1 as asynchronous, so it won't work with "Wait for previous actions to complete".
Yes, drawing blends like "copy" and "destination out" can erase content.
It seems to work fine for me. If you encounter a problem please file a bug report, we typically need all that information to be able to help.
The editor works on Android and iOS. It's designed for reviewing and tweaking your project - it's intended that actual development work still happens on a desktop-class device.
There's no compatibility difference, it just shows multiple files in the Project Bar now instead of grouping them. You can convert them all to WebM by reimporting the .wav or .ogg files, and deleting all the other formats.
This release doesn't affect Construct's existing support for mobile devices. In fact it slightly improves it, with some bug fixes.
Yes, this launched back in July. See the follow-up blog post for details on how to get started: construct.net/en/blogs/construct-official-blog-1/javascript-coding-available-1073
Did you use the "install" option? If so try uninstalling it and reinstalling.
Please allow a few business days for a response.
Member since 21 May, 2007
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