EpicRaid's Recent Forum Activity

  • Currently I'm trying to get '3D' audio or I believe it's called positional audio to work.

    Now I'm aware that there are some settings for the audio object in the project bar. However I find it really hard to get these settings right because even though I set the maximum distance to say 500 pixels, when I'm 1000 pixels away I still hear the loop of the sound. Am I doing something wrong here? I don't understand the audio models either, the manual just describes jibberish formulas.

    Another thing that I don't understand is how to set different settings for each audio object. Surely it should be possible to have different roll off, maximum distance etc. settings for each audio object? For instance using 'Play at object'.

    Anyone? :)

  • This looks great. Are you the developer?

    The project is surely creating a lot of traction too.

    I love(d) Fallout 1 and 2! Though I'm wondering if the developer is aware of the sheer scale of the project. All those towns, the humongous dialogue options, storyline, but this looks more to become a shooter.

    Even if it is going that way it will need a brand new 'storyline' or at least objectives of some sort otherwise it will just be an empty survival shooter.

    Nevertheless I hope he will continue the project. Curious to see how it will develop from there.

  • I'd like my 3D environments (rooms/hallways etc) to have somewhat realistic lighting. But I don't know how to create them. I've seen people make 'flashlight' type of lighting even, and that was in C2 so it should definitely be possibly and easier in C3 I think? I could only find the standard lighting object (shadow caster).

    Thanks!

    Tagged:

  • Thanks.

    So to sum it up the event sheet isn't any particular 'language'. But sometimes you have to do like 'Sprite.Bullet.Speed' which has some similarities to what I was learning at a C# course. Maybe it was called 'OOP' but I'm not sure. So that's why I thought C3 had a 'language' we are using.

    The output is obviously HTML5. Hmm, and also javascript I believe?

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  • I'm a little confused about this. I read that C3 uses javascript and HTML5.

    But to be sure.. what I am writing in C3 is HTML5 right? Or is there also a mixture of javascript that I didn't know I was writing?

    Thanks.

  • Thanks for sharing the links to the free resources.

    I gave it try, but expectedly it doesn't work for a teenager. Being limited to a tiny set of some resources instead of the whole Internet isn't easy to accept, especially when you're not at work. It's almost identical for a teen to prohibiting a young girl drawing her favorite Little Pony (c) Hasbro because of possible copyright infringement and advising her to invent some other animal and draw it instead.

    If you intend to upload a game to the Scirra Arcade or itch.io or anywhere really they're going to want to make sure you own the content or at least have permission to use it. Otherwise your game might be removed or you will be banned from the platform.

    So your choices are simple. Either host the game on your own hosting/website or comply with the law/rules. If you intend to make money from the game you WILL have to comply with the law anyhow. So I don't see why you're still complaining because it won't change your situation.

  • Real Estate Boss

    Remember those real estate tycoon games from 'back in the day'? Here's my recreation of those real estate tycoon games! Don't forget.. buy low sell high! 😁

    Play here!

    blinkogames.itch.io/realestateboss

    More screenshots!

  • Obviously there's more you can find on Google if you search "(...) free assets", just don't download it from Google Images - rather click on the search result to go to the website and see if it's actually free there.

    This. It's not that hard to find free content. On freesound.org you can filter the search results with 'Creative Commons' with the click of a button.

    This website is good for textures; texturelib.com. There's a download limit of 2 per day but you can also save the images (right click) and use the smaller preview file. Or use opengameart.org, which has all kinds of content.

  • Big Wave Games

    Well why don't you try using 3D objects for your scenes? That would certainly make life easier for you especially with all the Z-ordering. I don't know what it would do with performance though.

    I'm not particularly fan of 'Point n click' though, more of a 'direct action' person. So I guess I'm probably not your target audience.

    Anyway yeah I really imagined he was going to take the subway to work, with all the boring and frustrating daily 9-5 stuff going on. Like a groundhog day until one day he gets 'PC load letter'(again) and explodes in anger haha.

    Are you creating everything yourself? Like the graphics? Because yeah.. walking animations are HARD to make! Even top-down ones.. it's always the leg movement!

  • Array.Length doesn't exist, did you mean Array.Width? I tried to implement it, it's not working 100% yet and was wondering if there was an error because I used Array.Width?

    Also my objects move at different speeds. Trying to program this makes my mind explode!

  • A very difficult game! Have you heard of Flappy Bird? I think it was easier than this! I like the retro look, though overall the theme's a bit weird. 😅

  • I'm very close to finishing up a very basic arcade game myself. It doesn't even have color like yours! There's something about these simple 'old school' arcade games that are appealing. They're also easier to make due to their simplicity.

    I recommend making a Youtube video and record some gameplay because currently you're not giving much away what the game is about, and what the gameplay looks like. Will also help to provide better feedback.

    Also, I couldn't help but notice you have a minimum $3 price tag for your game. Did you make any sales? Because I made a bunch of games myself in all kinds of shapes and forms but I always felt I'd be too 'bold' to ask money for them, and would wonder who'd pay for them.

    Good luck!

EpicRaid's avatar

EpicRaid

Member since 13 Feb, 2015

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