'3D' audio object settings?

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Template for a basketball game with a 3D aspect (illusion of 3D)
  • Currently I'm trying to get '3D' audio or I believe it's called positional audio to work.

    Now I'm aware that there are some settings for the audio object in the project bar. However I find it really hard to get these settings right because even though I set the maximum distance to say 500 pixels, when I'm 1000 pixels away I still hear the loop of the sound. Am I doing something wrong here? I don't understand the audio models either, the manual just describes jibberish formulas.

    Another thing that I don't understand is how to set different settings for each audio object. Surely it should be possible to have different roll off, maximum distance etc. settings for each audio object? For instance using 'Play at object'.

    Anyone? :)

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