Taximan's Recent Forum Activity

  • I am creating a survival horror, there are many enemies, especially when you go out on the streets.

    Is there a way to make enemies not spawn when you switch scenes?

  • It is impossible for the "data" to double in size in your game, so it must be the images or the audio files. You just have to look at it in the cordova export.

  • It is you who has to know your game, check the size of the folders, and check if it is the music or the images. Use the web format, and replace your sound files.

  • I do not agree with that. Normally my games are big and heavy, and on mid-range devices it always runs smoothly.

  • My Admob account is unlimited again.

    I remembered that google warned me in an email that my admob sdk was very old (the version that used C3 before the last beta version) and I updated all my games.

    I also changed the description of the rewarded in-game ad, and limited it so that it could not be seen too often.

    I only mention it in case it could be of help.

  • After hundreds of tests, I think I've found a middle ground between silence and madness xd.

    Thanks.

  • I have a game that consists of killing everything that moves.

    But when there are many enemies, the sound of the sword repeats too many times and becomes so loud that it is annoying.

    I tried only playing once while the sound is playing, but it's not as spectacular as playing many times.

    I really don't know how to solve this.

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  • I have done some tests, and the sound (not music) stops working with advanced minification.

    And the admob problems in android 12 are supposed to be fixed now.

  • Today's beta is wrong, sounds don't play on Android.

    Could you quickly explain to me how to change the version of admob in the configuration file?

  • The truth is I'm a bit tired of the fact that every time there are problems with admob, the solution is android studio.

    Start using C3 not to code, not to have to learn Android Studio.

  • I am also suffering from these errors, and all in android 12.

    Exception java.lang.IllegalArgumentException:

    at android.app.PendingIntent.checkFlags (PendingIntent.java:382)

    at android.app.PendingIntent.getBroadcastAsUser (PendingIntent.java:673)

    at android.app.PendingIntent.getBroadcast (PendingIntent.java:660)

    at androidx.work.impl.utils.ForceStopRunnable.getPendingIntent (ForceStopRunnable.java:174)

    at androidx.work.impl.utils.ForceStopRunnable.isForceStopped (ForceStopRunnable.java:108)

    at androidx.work.impl.utils.ForceStopRunnable.run (ForceStopRunnable.java:86)

    at androidx.work.impl.utils.SerialExecutor$Task.run (SerialExecutor.java:75)

    at java.util.concurrent.ThreadPoolExecutor.runWorker (ThreadPoolExecutor.java:1137)

    at java.util.concurrent.ThreadPoolExecutor$Worker.run (ThreadPoolExecutor.java:637)

    at java.lang.Thread.run (Thread.java:1012)

  • I don't have any banner ad units, what I did was delete a lot of old ad units that I didn't use anymore. I don't know where I read that this could be a problem. But at the moment my account is still limited, I guess they only work during the week.

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Taximan

Member since 8 Feb, 2015

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