Gearworkdragon's Recent Forum Activity

  • What Id like to see is something like say learning all the different usages for the set of condition and action and show how it can be implemented.

    And tips on how to use them correctly. At the current rate i think most of us are not using them correctly.

    At the moment all we have is just definition of condition not examples. And most importantly explaining and show how to properly use pick event the right way.

  • I thought that they have educational discount for you to buy for students ? or did they stop that ?

  • Get a dropbox account and add the file to it and get the share link and when you post it change the last number after DL=0 to DL=1

    that how im doing it oh and dropbox has a free 1gb storage for you to use so I would just make a tester capx for the problem and remove it as you get it solved

  • The goal of the dictionary is to provide the enemies their own stat like feature and I plan to have each dictionary to determine their hp power defense speed and level and i want the game to just load the enemies on screen their own dictionary because this dictionary will be use with the player as well since you can capture the enemy into your own party.

    Recently I tried to do create enemy with dictionary as a container but I cannot define the dictionary as I have a function to add keys for it. But it turn out that its not working? Is there an extra parameter that i am missing during the create object?

    Nvm I found it apparently you had to do for each enemies and then add the key That just feel weird ? how come even on the On created enemy it wouldnt let me add the keys?

  • Ive seen that method going around but how does it work exactly? and Is there a action for me to do that?

    Isnt the container only good on editing the game not creating dictionary ?

  • Is there a limit on how many dictionary you can make ? before it become a resource hog.

    If so then how would I use a function base on let say if soldier Is on the battlefield then how do I create a new dictionary and have it link to the soldier only.

    And another thing is how do i rename a newly created dictionary in the game for my code to refer it to ?

    the idea here is that instead of having the game rendering a hundred dictionary for each different unit and I mean they are different monster and not the same as the others. To just create dictionary for the one on screen and not load the other 95 unused dictionary ?

  • what he means is what is the objective of the program you have. What did you want your audience to achieve?

    I love your concept this would be great for a virtual painter to kids add more photo to color and you have yourself a pretty decent program.

  • Try this input a sprite with a variable and use this command line you can pick n choose which three you like Choose(1,2,3,4) or Random(1,2,3,4) or Floor(1,2,3,4) basically its a random number generator.

    and then you have several condition such as IF variable value at say 3 then use the action to pull that dictionary value.

    I prefer to code a random variable number generator and then putting a condition for each value. this Will help you to control the variable better and If you need to get the variable to do another action you can just put it with it.

  • As i understand it the 0 x and 0 Y is at top left of the layout so anything Greater then will alway be right direction.

    Try fliping the animation direction to see if that helps.

  • hey dude I am trying to make some simple rpg as well and i was wondering have you gotten the old fashion rpg like every so level you gain an ability and have an ability chart to refer the ability to cause I am scratching my head here. there so much coding for this part its insane.

  • well after fiddling around with teh system pick like what you suggested. I found a much easier method and it clean up the code correctly im sure i got way too many event but what ever work as long as it works lol.

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  • Ok im trying to set a location for my arrow to a particular object

    The object has a variable that is = to the arrow variable

    And basically I want something like set X position to Object.variable.X Is there a way to do this code right ?

    because this will be a anchor style and the main game Is bigger then this layout layer which is global anyway.

    I just want the game to auto find the X and Y for the object variable and I d like to do this in one line because there will be multiple objects

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Gearworkdragon

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