Big thanks FargFAther, got it to work just great.Paddle stops and resets in the middle after a match, and I didn't even need to use global variables as i got the ball to spawn where i want it to by ordering the spawn point to move its Y position to the same as the ball where it got destroyed. Simple.
However i dont really get it how can the spawnpoint know the correct Y position if the ball is allready destroyed? kinda strange even if it works. Any insight to this?
Pretty much the last dilemma i have with this is how can i set it so that it randomly shoots the ball on both directions in start of the game. I have it set on random (180) degrees, but this has a few flaws, the bigger being that if the ball launches from 90 degrees, it will just keep bouncing between the ceiling, another would be that it only launces downwards when it would be better if it could launch also upwards. So i basically need a contained random launch for both directions somehow like "on start of layout-> ball> set bullet rotation random (-60,60 or 120,240). How would i do this correctly? Also the ball sometimes bounces at a very steep angle so it hakea forever to reach the other player, OR actually start to turn backwards Like a boomerang, very odd. Would be happy if someone coule enlighten me a bit with these.