Juicy's Recent Forum Activity

  • um, not really sure if i can help, but this caught my eye as im actually doing a very very similar looking game cant you go on with the grenade just by giving it a slow speed towards the mouse pointer, a few seconds of wait and then change it to an explosion? then animate the bullet so it looks like your throwing it instead of shooting a slow bullet.

  • It actually seems to work in the starting direction allright, but as soon as you walk a different way, the upper body stops functioning right.Why is this? Im guessing the program gets confused on the angle of the player since the staring angle is 0, but when you start walking left. it changes to 180, so the upper body cant work on the mentioned +/- 90 degree angles? Or is it something else.

    ..why cant i post a file anymore ?? would be easier to show the file. Oh well..dropbox will do

    https://dl.dropboxusercontent.com/u/73502848/upperlowerbody/uplow.capx[/code:32p2rrld]
    
    I suppose it would be worth mentioning that im trying to make an isometric game if i get somewhere with this, so that will propably create its own problems too. im guessing id have to greate a frame to each individual turn degree or am i going this completely the wrong way? Im pushing for an isometric world with an alien swarm type of movement.
  • Hi,

    Im trying to create a player unit that has an upper and lower body, upper being the torso and lower the legs so i can set it upso that the legs canbe controlled separately as well as the upper body. Now it was a cinch to get it to work like a tank so that the upper body would rotate a full 360 degrees where the mouse points and moving the lower part with arrow keys. But id like it to have a constraint such as a normal body that it cannot rotate more than say 90 degrees to either side from where the lower half is pointing at. How would i get such a thing done?

  • Great, thanks! I got it to work offline through Firefox no problem. Seems like it doesnt like Opera for some reason. Could this be a glitch in construct or something to do with the localhost port perhaps?

  • Hi,

    any advice on how can i get construct2 to play the game completely without an internet connection. I work at sea and fiddle with construct on my spare time and the internet connection is not constant here so its slightly irritating when you try to preview some changes you make to your game only to get an error page saying "Unable to connect to the proxy server". Any way around this?

  • see attached file.

  • Ah, thats a shame. And btw, i wasnt trying to give the impression that i would want to rally people up behind me for such an effort if that is what you thought, i'm way waaaay too unskilled with the program to even make anything decent myself But yeah, just a thought that popped to my head. It's exiting to think of the possibilities IF somehow it could all be maintained properly. Allthough now that i think about it. isn't opensource software exactly this kind of work? pretty much anyone can chip in?

  • Thanks for the replys! wonderful ideas. Got it to work just fine

  • While sitting in a bus I started to dwell in memories. One of those memories was when I had up a art based forum and someone had the idea of creating a drawing that everyone on the forum could partake. Someone would draw a circle, anotherone would draw eyes and mouth, a third would refine the doodle to a pretty decent face and so on. It was insanely fun

  • Bump in the hope for an answer.

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  • Big thanks FargFAther, got it to work just great.Paddle stops and resets in the middle after a match, and I didn't even need to use global variables as i got the ball to spawn where i want it to by ordering the spawn point to move its Y position to the same as the ball where it got destroyed. Simple.

    However i dont really get it how can the spawnpoint know the correct Y position if the ball is allready destroyed? kinda strange even if it works. Any insight to this?

    Pretty much the last dilemma i have with this is how can i set it so that it randomly shoots the ball on both directions in start of the game. I have it set on random (180) degrees, but this has a few flaws, the bigger being that if the ball launches from 90 degrees, it will just keep bouncing between the ceiling, another would be that it only launces downwards when it would be better if it could launch also upwards. So i basically need a contained random launch for both directions somehow like "on start of layout-> ball> set bullet rotation random (-60,60 or 120,240). How would i do this correctly? Also the ball sometimes bounces at a very steep angle so it hakea forever to reach the other player, OR actually start to turn backwards Like a boomerang, very odd. Would be happy if someone coule enlighten me a bit with these.

  • Hi,

    Last night i started to recreate the game pong, after seeing a tutorial series on youtube. All went quite well besides that im trying to figure out what causes the cpu paddle to start moving upwards every time the ball is destroyed. Im guessing that the program thinks the CPU paddle Y value is greater than the balls since that is the only code that moves the cpu paddle up. But how could this be as the ball is destroyed?

    Another thing is that i'd like to try to make an exact copy of the original pong, and i noticed that it releases the ball from the middle from that Y value where the ball went to the goal. How would i fix it so id get my pong to do this as well. Also, i now have it set so that it shoots the ball just randomly, how would i make it to shoot at the player who just lost?

    capx file as attachment.

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Juicy

Member since 24 Jan, 2015

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