Juicy's Recent Forum Activity

  • Any chance to get it too? link is dead.

  • I was wondering that instead of asking a million different questions on how to do this and that or going through dozens of pages at the forum, if there is some sort of manual in how to understand the plugin and how it works? Now that i got it to show up, im trying to make a scorched earth type of tank game that you could destroy the terrain. I found a capx file that uses the plugin "canvas" to achieve this but im thinking this is almost the same thing.. only i dont know how it works.

  • Well, ahem.. it seems to work better if the paster is set to "visible" all is good, just got to get my head checked. Thanks none the less for the kind help.

  • Now this propably is a stupid question but how do you use theplugin? i cant seem to get it to do anything.

  • Thanks, got the job done Didn't really seem to understand how the parameters should be set initially, but this cleared it up.

  • I thought id play around with the effects today and thought id create a quick silly game where you have to drink as much as you can before passing out. the difficulty would increase as you drink the alcohol resulting the screen to start disorting more and more until you dont know which way is up. I didn't really find a simple solution to just give a code of something like on collission with beerbtl, add 5 to effect warp. or something along the lines.. How would i go about this?

  • No worries mate. I actually got some advice from rojohound in another topic

    which looks like it could work. Have not had the time to study and try it out though yet as im working at sea and the weather has been infernal.. anyways. z-ordering would not work for me in this case it would seem.

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  • I think this tutorial would aid you.

    https://www.scirra.com/tutorials/452/pl ... ing/page-1

  • In the words from matrix "Hallelujah. You're my savior, man! my personal jesus christ!"

    Im sure i'll get forward with this.

  • .. oh hell, so if i've understood this correctly from what i've read, i just can't make it work like that since it can't be sorted properly ? motherfu.. gawd! there is no way around it then?

    Maybe i'm going about it the wrong way. How would i implement a similar way that fallout 1 for example uses that it fades the walls away around the player if he gets hidden, that possible?

  • Well i seriously need to brush on my search skills it seems as i have tried, but not found these ones.. the first link seems vaguely familiar but could be that i found it at the pinnacle of my frustration and did not read it properly. Thanks, i'll have a go with these and hopefully get a step forward.

  • Oh, so something like "Player_sprite.Y = House_wall.Y" ?

    What do you mean by "to the bottom of the sprite. as in..the bottom of the square box where the graphics are inside of.. of the graphical bottom of the sprite? puzzled as it's in isometric so there is no definate "bottom" on a wall since its in an angle. the bottom could be anywhere along the lower end of the sprite..

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Juicy

Member since 24 Jan, 2015

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