Juicy's Recent Forum Activity

  • Looking good there mate, nothing wrong with GTA 1&2 look.Perhaps you should go with this top-down look now, and after completing it, if u'r still passionate about it, make a sequel with the more complex graphics.

  • well there you have it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> check how it's done and go with it. To press the selected button, i would do it like this

    https://dl.dropboxusercontent.com/u/73502848/select.jpg

  • you mean something like this?

    https://dl.dropboxusercontent.com/u/735 ... utton.capx

  • Youre going for something that looks a bit like this ?

    https://www.dropbox.com/s/mrrabiw7x41rx ... 6.png?dl=0

    As it happens, i just today scratched my head off with how to make isometric maps and finally got something going. So if this is the style you're going for, you need to set up your layer to something like grid width: 32 grid height:16 and check snap to grid (this can be done in the "view" section. After that, you need a tileset that works with the grid. for instance, the tiles in the pictures are 64x32

    Hope thats of any help, i just about shot myself trying to get this damn thing to work.

  • Would you have any games in mind if i'd take a looksie how they are made?

    edit: nevermind. I think i got it now. That grid snapping was the key to this i think. Also found a nice message that opened it up for me nicely

    "Katala, that system for the tile maps.

    I currently work with a sqaure, (in paintshop) rotated 45 deg, then resized to width: 100% height: 57%

    then I set snap to grid in construct 2 to half width and half height of the resulting tile, giving me a perfect snap to grid with isometic tiling by means of sprites

    Does require me to spawn/copy all the tiles ahead in the editor though.

    But works really smooth."

    Im a happy camper thanks for the help however!

  • Soo.. going beyond just mere collissions, could i basically create a similar game to zomboid using this method? such as going inside buildings, creating multiple floors, seeing through walls where the player is etc? I'm guessing all of this if at all possible, should be done in TILED instead of Construct.

    No one is propably working on anything resembling a program that would convert the file to C2 i suppose? This is quite supprising what a brick wall this is, one would have thought that construct2 would support this. As the main page intro videos first words are "remember the games you played growing up?". Yeah, damn straight i do! Syndicate, starcraft, diablo 2, commandos, jagged alliance, theme hospital, tiberian sun... im running out of breath

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  • Okay, got it to draw the map somehow. So now since the map isn't showing on construct before i preview, how am i supposed to make the map interact with the player? such as collissions and the like.

  • Could you tell me a bit how you load the tmx file? Your capx looks great, i'd just need somesort of manual to understand how to work with it.

    I also found another plugin called "tmx importer v2". The demo is a straight top down map, but im wondering if this could also be set to isometric. I just can't seem to find any tutorial anywhere on how to actually use these. Frustrating as the tools seem to be out there but i have no idea in how to use them

  • Got the plugins installed too. Im guessing its doing essentially the same thing as ROJOhouds proposal?

    Would either one care to explain in retard, what exactly am i looking at here and how do i operate it?

  • gumshoe2029: Never used plugins before, i tried to dl the plugins but the dropbox links to the files seem to be down :S

    R0J0hound: wow, that looks neat, although i don't really understand yet how it actually works. I'm wondering though with this kind of approach, can you still make the map interactive, such as be able to collide with building walls, go inside of buildings, etc ?

    A glimmer of hope still shines it seems..

  • So.. i was happily creating a map for my game with Tiled, seeing some posts that paraded it's use with construct2. I should have read a bit more closely as it seems that the support was only to orthogonal tiles and not to the isometric style that i was going for. I've taken the tilesets shamelessly from the game "project zomboid " as it fits to my game theme like a fist to face (Now before anyone goes mental with copyright stuff.. i'm just using them for my personal use). Does anyone have ideas how i could go around this problem perhaps? i was thinking maybe if i just create the map one layer at a time and just screenshot them as a sprite on construct. maybe this way i could somehow keep the isometric style in place? Ah..i dunno, feeling quite discouraged, any help would be grand.

  • What a dissapointing error message i got after creating a test map with tiled in isometric mode. I had no idea.. Is there no way around this? Was kinda relying that i could create my game in isometric style after realizing that 3d was a bit too hard for me.

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Juicy

Member since 24 Jan, 2015

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