Juicy's Forum Posts

  • Great, thanks!

  • Im a bit cofused as my isnt all my sounds playing in this capx. I've set them all identically so what am i missing here. It should play notes from keypad 1 to 9 but i only get a few keys played ?

    https://dl.dropboxusercontent.com/u/735 ... ouble.capx

  • Trying with what rojohound said as option three. I'm not quite sure if this is the right way to go, feeling like walking in the dark here, but it seems to work so far https://dl.dropboxusercontent.com/u/73502848/text.capx

    [quote:37hi97xn]With two you can do absolutely anything. One idea that appeals to me here is to use sprites and stuff to lay everything out. You can then make them all invisible when you run the game. An inventory can be done with a dictionary I'd imagine.

    "absolutely anything" gets me exited here but i'm drawing a blank how would one get going with this, any tips?

    So uh..quoting myself here. But am i doing this wrong or should i try some other approach. Realizing this way of doing things makes the code expand like dough so it's starting to feel like im going the wrong way here..

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  • Add a solid behaviour

  • Thanks for the info, but i rather stick with construct. Not because it's the best program for the job, but because i think i can learn to use it better (with helpful guidance )

  • Trying with what rojohound said as option three. I'm not quite sure if this is the right way to go, feeling like walking in the dark here, but it seems to work so far https://dl.dropboxusercontent.com/u/73502848/text.capx

    [quote:blmhmu4x]With two you can do absolutely anything. One idea that appeals to me here is to use sprites and stuff to lay everything out. You can then make them all invisible when you run the game. An inventory can be done with a dictionary I'd imagine.

    "absolutely anything" gets me exited here but i'm drawing a blank how would one get going with this, any tips?

  • I like the word ' abuse ' i want to abuse something..

  • So basically what you're saying is that if you want to walk the whole nine yards, it can be made with construct 2, but it would be alot easier just using a platform designed to do this?

    I've a lot of spare time since i work at sea and after work hours there is basically nothing else to do than sit on your computer and play around with programs so i'd be keen on giving it a go with construct too if it is actually a plausible plan and not necessarily an insanely difficult one. Tried to download the unity program, but realized that its an massively large download for our ships meager internet connection, so i'll have to make do with construct for the time being. I suppose i can take it as a learning lesson above all to see what works and what doesnt.

  • Thanks for the info, it just seems so strange that one of the simplest gametypes cannot be done very effectively with construct. I think i'll go with the unity option then as im quite interested in dipping my toes in that pond too.

  • Walking down on memory lane, i felt a warm fuzzy feeling remembering the days before the internet, when we had only dialup modems and BBS:s and those door games like legend of the red dragon and such. I thought it would be a fairly easy task to start creating one with construct, but as i read through some old threads, many seemed to have quite large problems right from the beginning <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused"> I was wondering since construct has been updated a kazillion times from those posts, has anything changed for the better to create these types of games, is it doable? what problems might i encounter and where should i start. I found rojohounds demo from and old post that seems to work well as a base for the game (http://dl.dropbox.com/u/5426011/example ... nture.capx) Anything else i might need? (besides a good story)

    How would i implement lets say an inventory or stats for the player?

  • Meant the pingus link on page two. didn't noticethe capx on the first page though.That helps too.

  • Will do. Didn't realize this was the wrong place to ask questions.

  • Any chance to get it too? link is dead.

  • I was wondering that instead of asking a million different questions on how to do this and that or going through dozens of pages at the forum, if there is some sort of manual in how to understand the plugin and how it works? Now that i got it to show up, im trying to make a scorched earth type of tank game that you could destroy the terrain. I found a capx file that uses the plugin "canvas" to achieve this but im thinking this is almost the same thing.. only i dont know how it works.

  • Well, ahem.. it seems to work better if the paster is set to "visible" all is good, just got to get my head checked. Thanks none the less for the kind help.