Would you have any games in mind if i'd take a looksie how they are made?
edit: nevermind. I think i got it now. That grid snapping was the key to this i think. Also found a nice message that opened it up for me nicely
"Katala, that system for the tile maps.
I currently work with a sqaure, (in paintshop) rotated 45 deg, then resized to width: 100% height: 57%
then I set snap to grid in construct 2 to half width and half height of the resulting tile, giving me a perfect snap to grid with isometic tiling by means of sprites
Does require me to spawn/copy all the tiles ahead in the editor though.
But works really smooth."
Im a happy camper thanks for the help however!