Juicy's Forum Posts

  • Uh, im completely new at this too so im not sure if this will even help, but something about the mouse aim :

    OnRightButtonClicked> "Player" Spawn "bullet" on layer 0

    "bullet" Set angle toward (Mouse.x, Mouse.y)

    this worked for me, havent got a clue about the sprite change thing though.

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  • Well i got all the way up to getting the player to fire two types of ammo (with different mousebuttons :/ ) but the sroll change just doesnt seem to open up for me. Could i see a working example somewhere perhaps?thats as far as i got

  • I must be blind, but i cannot seem to find any tutorial that would explain how do you do a weapon change system to a game. To be more spesific, id like the player to have a maximum of two weapons and to be able to change them with the mouse scroll. I fiddled around some and managed to get the player to grab a weapon that it walks over to, but im clueless on how you would change the type of ammo it shoots. Say a pistol shoots one bullet at a time and a shotgun gives out a burst of pellets.

    Cheers!