Juicy's Forum Posts

  • gumshoe2029: Never used plugins before, i tried to dl the plugins but the dropbox links to the files seem to be down :S

    R0J0hound: wow, that looks neat, although i don't really understand yet how it actually works. I'm wondering though with this kind of approach, can you still make the map interactive, such as be able to collide with building walls, go inside of buildings, etc ?

    A glimmer of hope still shines it seems..

  • So.. i was happily creating a map for my game with Tiled, seeing some posts that paraded it's use with construct2. I should have read a bit more closely as it seems that the support was only to orthogonal tiles and not to the isometric style that i was going for. I've taken the tilesets shamelessly from the game "project zomboid " as it fits to my game theme like a fist to face (Now before anyone goes mental with copyright stuff.. i'm just using them for my personal use). Does anyone have ideas how i could go around this problem perhaps? i was thinking maybe if i just create the map one layer at a time and just screenshot them as a sprite on construct. maybe this way i could somehow keep the isometric style in place? Ah..i dunno, feeling quite discouraged, any help would be grand.

  • What a dissapointing error message i got after creating a test map with tiled in isometric mode. I had no idea.. Is there no way around this? Was kinda relying that i could create my game in isometric style after realizing that 3d was a bit too hard for me.

  • Okay, i tried it again your way korbaach and got it to work. I have no idea what was wrong since i just did it exactly the same way as before. Seems like sometimes starting from the beginnig on a clean slate helps Thanks to both of you!

  • I think you could create a global variable on how many enemyes you have on the level and then create a code that deducts one each time you kill an enemy. After the variable reaches zero, move to next layout.

  • korbaach, thanks. But still cant get it to work with that. It starts playing the eeh sound in a kazillion times per second. I don't get it why it does that.

    Thanks Anonnymitet, that might do the trick. I haven't done any death animations yet but i have a strong feeling this is the way to go.

  • Oh, i got it almost to work. I was overthinking it. Got it to play both sounds by doing an "on destroyed- play sound.."

    However, trying to finetune this a bit since the enemy can get a fatal shot from the first bullet, id like it to not give out the grunt which it now makes and also the falling to ground sound which i have set p as a dying sound. I dont know how to make the code work for me like that.

    https ://dl.dropboxusercontent.com/u/73502848/enemydeadcode.png

  • Seems to be working just fine. Perhaps youre missing a video codec or sumthing?

  • I got caught on a silly audio problem which im sure is laughably easy to remedy. Im trying to get the enemy AI grunt when he is hit by a bullet. Easy enough.. thing is, id like to play a different audio if he dies as i have a random value that deducts his energy to simulate that he can be either wounded or killed. For now he's just grunting even if he's killed.

  • Sweet, seems to work A bit smarter again, thanks!

  • So the Persist behaviour would be good on a few objects but not the whole level? Lets say my guy has shot a dozen enemies dead on the ground and a handful are still behind a wall or something and lets say another house is in flames, i have to go to the shop to re-arm since im out of firepower. how do i get the level to be in the same state as when i entered the shop after i come out all gun-ho again?

  • Trying to set up a shop in the game, or a room inside a building. How do i go on about it to keep the main layout level still running as it is when i enter another layout? For now it seems that it just resets the game.

    https : // dl.dropboxusercontent.com/u/73502848/house.capx (remove the spaces)

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  • Ah, since its you that answered.. i actually i was referring to the movement thing you helped me out before at the topic "https://www.scirra.com/forum/viewtopic.php?f=147&t=130167&p=914512#p914512" , the thing works beautifully, but i cant seem to get it to move past the four main directions without making it flip out on me. I'd need all the eight directions to work.

  • Gah.. this seems such a stupid question, but i gots to bare the shame and ask it.. i get it how you set a key press to do something, but how do you get an action by pressing two keys at the same time?

    what im trying to do is that say i press down, my player starts walking in that direction, but say i press shift-down, the player would reverse and not turn downwards.

  • any other ideas regarding this or is this a dead end? Also is there some documentation regarding the plugin so i could see what it can do?