Hi. I continue developing my top-down-shooter game, and again have some problem, which i don't know how to solve.
I try to make granade throwing to mouse cursor place, but in my decision this didn't work.
I do this:
But find out that this didn't work well, when Player near to (0,0), granade flying time too small, when he moving away => time of flying getting grow
So, goal is, when granade flying to cursor position and then get it - destroy.
How can i do this?
P.S.: Also i try to find solution on "tds-demo" in C2, but didn't get it almost at all, to be honest.