BouncyTrip's Recent Forum Activity

  • That's so strange...

    Have you set "Landscape" to the Crosswalk Build as in the image?

    [attachment=0:17lvfu2e][/attachment:17lvfu2e]

    Select the crosswalk build only.

    Also, have you updated XDK to the 1816 version?

  • intel.xdk.device.setRotateOrientation("portrait")?

    Why "potrait"?

  • I'm glad to know it has worked!

  • Yeah, I think we all need a "consumable" option for IAP, that would be a great thing

  • Also, i suggest you to follow this tutorial in case you'll need to support tablets or any other device: <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/tutorials/1126/m ... le-devices

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  • Ooppps! You have to set the layers's viewport. So it is:

    X:ViewportRight(2)-60

    Y:ViewportBottom(2)-60

    Assuming you have the button on layer 2 and you want to put it on bottom right side near to the corner of a layer with parallax 0,0 .

    -60 is the distance from the screen edge.

  • You should post this question in the Construct 2 General Forum

  • Try to create an event like this (since I don't know the size of your object i'll suppose the object is a 100x100 button):

    On start of layout ---> Set Button position to X:ViewportRight-60 Y:ViewportBottom-60

    Don't forget to remove the Anchor behaviour

  • I send you a private message

  • DetteMan I'm gald to know I've been helpful

    Also, I'm not sure but It seems you have to copy the function in every event sheet that will require to call that funciton.

  • Actually I am not home so I can't open your project, sorry.

    What about creating an event that ends the level when the object count of all types of enemies is 0? Something like this (multiple conditions single event):

    ______________________

    |Enemy1.count is 0 |

    |enemy2.count is 0 |

    |enemy3.count is 0 |

    |enemy4.count is 0 |

    ______________________

    If that will not work for you, I'll try to edit your .capx file in the afternoon

  • How many objects are you using with physics? Which physics engine are you using? Have you tried different values of stepping interactions?

    Fiamma, per mia esperienza Asm.js crea dei rallentamenti ogni secondo su Android, al contrario box2dweb funziona inspiegabilmente molto meglio.

    Attualmente sto creando un gioco con un solo pezzo che usa la fisica ma nonostante ciò ci sono sempre dei piccoli fastidiosi rallentamenti, sia su vecchi telefoni come l'S2 sia su quelli nuovi con cpu snapdragon 801

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BouncyTrip

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