BouncyTrip's Recent Forum Activity

  • I'll try it

  • Ruskul Have you set friction to 0 and also built a frame with 0 friction around? It is normal to lose energy when there's friction between objects

  • TiAm How is it in terms of performance?

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  • Oh, I'm glad to know I'm not the only one who experienced that!

    That said, on pc I found the opposite situation:

    -(very)Fast simulation with asm.js

    -some micro-lags with box2D web.

    Thank you for your Reply

  • Hello!

    I noticed that on my android device asm.JS causes some lag, and by lag I mean that sometimes it freezes for something like 0.1 seconds.

    Instead, Box2DWeb works perfectly.

    Also, I've read about a future Box2DWeb deprecation, but why removing it if it works better than asm.js on mobile?

    What are your thoughts?

    *Sorry for my english

    *The CPU is Snapdragon800

    *My app is compiled with Intel XDK

  • Is this what you want?

    I added a pin behaviour to your exhaust so it always follows the rocket, set the gravity to 0 and removed that angle(rocket.x,rocket.y,touch.x,touch.y)+180 because it was useless.

    When I told you to use that expression for your game, it was intended for making the rocket escape from you finger.

    Here's the .capx [attachment=0:14nk5wda]

  • Just apply force at a specified angle when you touch the screen.

    Angle(Rocket.X,Rocket.Y,Touch.X,Touch.Y) for moving rocket toward touch input

    Angle(Rocket.X,Rocket.Y,Touch.X,Touch.Y)+180 for moving rocket in opposite direction from touch input.

    Tomorrow I'll be home and if this doesn't work for you, I'll try something else

  • THANK YOU!

    I thought that it was possible to save Dictionary's instance variables too but i was wrong, your .capx made me understand that dictionary can save Keys but not instance variables so i got around it, adapted it to my game and now it WORKS!

  • Tomorrow I'll be home ready for testing it! I hope it will make my day

  • Oh, it seems that everything is ok, if you add the buttons and test the performance, let us know

  • TRY THIS:

    For Saving:

    Use the save action whenever you want

    For Loading:

    Set the first layout to the one that will load data, and make it load the game on start of layout or go to a specific layout if it fails to load (when there's no save) like this:

    [attachment=0:a70fgryn][/attachment:a70fgryn]

    Then, it will bring you to the last place you have saved, but we don't want that. So set this condition on every event sheet:

    [attachment=1:a70fgryn][/attachment:a70fgryn]

    Place that condition everywhere but not in the destination layout (for example Startscreen), or it will loop.

  • 70%??

    On mobile I hope!

    How much big is your png map?

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