BouncyTrip's Recent Forum Activity

  • If you are just trying to follow an object on a screen use System's Action "Scroll to" or do this if you want a smooth scroll (Bouncer is the object to be followed):[attachment=0:3ez7c62m][/attachment:3ez7c62m]

    In this case the number 0.1 defines the delay of scrolling, making it slower or faster

  • I hope this will make your day a happy day :

    https://www.scirra.com/tutorials/560/swipe-based-smooth-scrolling-with-inertia

    Just download the .capx file on the upper left side of the post and adapt it to your project

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  • Hello!

    CocoonJS doesn't support device buttons, it is necessary to export via Crosswalk/Cordova for Intel XDK or phonegap.

    In this case you just need to add the Browser object to your project and use these events for your device's buttons:

    [attachment=0:2prbi79n][/attachment:2prbi79n]

  • Instead of using List, you could create an image with the same aspect of the list with interactive SpriteText on, that places itself to the position you prefer when you click something, and that places itself out of layout when you don't need it anymore.

    Example:

    We have a list of skins we can put on a character, but they are locked:

    [attachment=1:1novyf2q][/attachment:1novyf2q]

    Now, when we press on a locked button (in this case the plant) construct2 moves the buttons outside layout, and places the popup at the same position:

    [attachment=0:1novyf2q][/attachment:1novyf2q]

    Obviously you don't need to move them all, just Pin the objects to another one and move that one.

    In my case the buttons are pin'd to the first button, and the popup that appears is made by text and sprites pin'd to the "buy button"

    *Sorry for my terrible english

  • Have you checked if your previous layout is placed over your current layout?

    I mean this, supposing whe are actually playing on LVL5:[attachment=0:fiupxdoa][/attachment:fiupxdoa]

    The previous layout is the one that is over your current layout in the "Projects" bar.

  • Your idea of creating three transparent buttons is perfect for this purpose, you could also make them opaque but set them invisible on their properties.

    Performance shouldn't be affected by only three objects . I'm making a game where there are 65 buttons in only one layout and performance is a little bit affected

  • Hello!

    Before starting, I already want to sorry for my english

    I'm making a mobile game that uses two dictionaries to store data, but i simply can't understand why my events won't work.

    So, the two dictionaries are "Dictionary" and "Unlockables", the functions are "SaveGamestats" and "LoadGameStats" and the way to trigger them is by holding and double tapping for testing, and, in other layouts, by pressing certain buttons .

    When i play the game it correctly stores data in the dictionaries as expected, but when I restart, i find the values reset to the default values.

    I followed this little tutorial (https://www.scirra.com/forum/saving-dictionary-in-webstorage_t75489) but hey, what's wrong with mine? D: (I tried many solutions, from downloading dictionary as Json to loading it directly).

    *I've also tried to use the great save game feature in construct2 but now and then the game lags with it.

    [attachment=0:nmvbquqa][/attachment:nmvbquqa]

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