mikeadamski26's Recent Forum Activity

  • I have that disabled. I'm still not seeing it! Is it called, "Wait"? I'm not seeing it when I try and select it as a System condition.

  • Must not be available in the free version.

  • Thank you, this makes sense. I'm not sure how to add wait time though. Is that through system? I didn't see it there.

  • And also, what is preventing this layer 2 from appearing when I click on the button (while obviously hovering over it too)?

  • Ok, that worked! Is it possible to add text to a sprite inside of the editor screen, or do I actually need this separate sprite text layer on top of it as a separate item?

  • Or maybe I'm doing this entirely wrong, but in downloading a theme pack, don't I add in a button as a sprite? If so, how can I actually get this button functionality like hover?

    Thank you!

  • Getting back into this, and had a really simple noob question: I want to make a menu (layer?), but do not see a way to just add in a shape. So my question is, do I just create a layer? If so, I'm not seeing a way to resize it, say if I only want it to take up 15% of the screen left to right. Do I just create this elsewhere an import it as an image? Thank you for the guidance.

  • I found it! I will take a look through this all. I wish I could find a tutorial that is more geared towards something like I'm trying to make. It's difficult to find!

  • Really enjoying learning Construct 3, but most of the demos/tutorials I see are for games I am not interested in designing, like side scrollers and other games focused on physics.

    I get that the principles of game design in these can still apply, but it would be super helpful to find some tutorials that would walk someone through the design of, for example, an educational game such as the classic Oregon Trail (I know there's one sample game of OT here but I'm hoping to see the event sheet, for example).

    Eventually, I would like to build a sports simulation game of some sort, mostly in the style of a text simulation but not one that's just text on a screen. I might even "just" start out with something like a Sports Agent Simulator game as it would help me get an understanding of:

    Generating conversations and responses based on random pulls from dictionaries or something like that.

    Tracking of data based on decisions, such as discussions around money, an agents patience wearing thin, etc.

    General text-sim principles of a bunch of numbers and randomness driving the story versus the arrows on my keyboard moving a sprite around.

    Learning how to save a game such as this (I'm a novice to game design, sorry!)

    Potentially implementing multiplayer in some way (especially if I move into a bigger game someday).

    For reference, I'm referring to wanting to build a (much smaller and simpler to start) version of something like Out of the Park Baseball, or Front Office Football.

    Thanks for helping me find potential resources for this! The community has been nothing but helpful so far.

  • Thank you!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Definitely no reason. I know nothing about how these dictionary entries work and thought I had to do it that way. How do I properly set them up in the dictionary then? Taking my time to get a good base of understanding working. The FAQs I've been reading don't seem to connect to what I'm trying to do.

  • Ok, so now when I run it, the WriteUp textbox only shows 0.

    I am wanting it to show one of these dictionary pulls, based on the number:

mikeadamski26's avatar

mikeadamski26

Member since 29 Jan, 2023

Twitter
mikeadamski26 has 1 followers

Trophy Case

  • 1-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

4/44
How to earn trophies