mikeadamski26's Forum Posts

  • I'm trying to use Tween (opacity) to make a sprite button "fade" out. The issue is that the button is still functional, even if I have the button set to destroy after the opacity/fade happens. The button properly destroys if I do something like adjust the x scale, but I want the look of a fade.

  • So strange, but after doing absolutely nothing but walk away from my computer for a few hours, this is now working as intended.

  • I'm not a computer scientist, so I'm sure this will be painfully easy to all of you, but when I have a series of events in my event sheet, everything is working fine...until the events need to work backwards. For instance, my happiness text will disappear when going from 50 happiness to 49 because the checks are happening in ascending order.

    Thanks for the help!

  • Yep it was an error later on in the actions. Thank you!

  • Could it be because I'm using dictionary? Remember, total noob here :)

  • Yeah, I will use Premiere Pro to create the loop myself. Just wasn't sure if something existed in Construct natively. Thank you!

  • That looks correct to me, and indeed how you would add a space between the two.

    Yeah, I dunno! I swear it worked before, but how you can see how the sentences are not spacing out in that little player writeup part.

  • No, this is not for a sprite. I have an AI avatar that's a video who is just looking waiting for a reply. It's a .mp4, but I just want it to play backwards after finishing and then loop again.

  • Do I need to put the strings in " "? Sorry, I'm not a coder. I have this, and while it's pulling in the two strings next to each other, it's not creating a space in between.

    WriteUpOverall & " " & WriteUpDraftHype

  • Is this possible? I have a video in which a character who has some slight movements is waiting for a reply...I want to create a loop, but not one that starts over at complete, but instead just plays in reverse back to the beginning and then it starts from the start again. This should create a video of a character waiting to infinity for an entry from the player.

    Tagged:

  • Could you please help me understand how to do that? Is concatenate a built-in action?

  • Weird title (as I know we cannot *de-pend*), but what I'm trying to do is write a profile for a character that is based on various ratings. Each ratings type (happiness, intelligence, etc.) has a number that's generated, and based on that number, I create a paragraph pulling a sentence from each ratings category.

    This works really well by appending the phrases together, but as the character's ratings change, appending just keeps adding but never subtracting.

    So how would I go from "This character is really happy. They are super smart!" to "This character is miserable. They are super smart!" without it coming out as "This character is really happy. They are super smart! This character is miserable."?

    I hope that makes sense. It might also help to clarify that I want all of this to appear in one text box, not a series of text boxes, as I want it to read like a paragraph and not like a bulleted list.

    Tagged:

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  • I'm sure this isn't challenging for ya'll, but I'm having a hard time wrapping my Construct-noob head around how best to do this. I have a simple 7-day calendar that I want to animate by sliding each day from right to left to represent the passage of time. I want the current day to be a focal point, with the other 6 days trailing behind as a sort of preview of what's to come on the agenda. Once the current day is done, I guess it would just scroll off and out of site to the left.

    This is my first attempt at an animation/using frames, so the mores specifc help I can receive, the better. Thank you for helping me understand. Here is a simple image I made for it to start with.

  • Nevermind--that was an easy fix! I'm all set :) Thank you so much for the help this week.

  • Ok, got it working now! Only thing that looks weird is if I click on the button and hold left click down, it times out obviously after 0.1 seconds. Looks sort of glitchy.