mikeadamski26's Forum Posts

  • If you don't want to destroy/remove the button after fading, add a condition to the button on clicked event to check if opacity is greater than 0.

    I essentially am trying to make the button inactive during a set period of the clock I built. What's happening now still is it fades out (opacity tween) but I can still click on it after it's no longer visible. So the tweening is happening at the right time, but the button (sprite) can still be clicked which I do not want to happen.

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  • And even if I have the sprite set to destroy after completion I can still click on it.

  • The only way I can get the sprite with opacity 0 to be non-clickable is to also change its scale to 0. (after the fact).

    Otherwise, I'm able to click on the hidden button still which I don't want. I also want the button to fade back in and be functional again at the set time (in the picture).

  • I'm trying to use Tween (opacity) to make a sprite button "fade" out. The issue is that the button is still functional, even if I have the button set to destroy after the opacity/fade happens. The button properly destroys if I do something like adjust the x scale, but I want the look of a fade.

  • So strange, but after doing absolutely nothing but walk away from my computer for a few hours, this is now working as intended.

  • I'm not a computer scientist, so I'm sure this will be painfully easy to all of you, but when I have a series of events in my event sheet, everything is working fine...until the events need to work backwards. For instance, my happiness text will disappear when going from 50 happiness to 49 because the checks are happening in ascending order.

    Thanks for the help!

  • Yep it was an error later on in the actions. Thank you!

  • Could it be because I'm using dictionary? Remember, total noob here :)

  • Yeah, I will use Premiere Pro to create the loop myself. Just wasn't sure if something existed in Construct natively. Thank you!

  • That looks correct to me, and indeed how you would add a space between the two.

    Yeah, I dunno! I swear it worked before, but how you can see how the sentences are not spacing out in that little player writeup part.

  • No, this is not for a sprite. I have an AI avatar that's a video who is just looking waiting for a reply. It's a .mp4, but I just want it to play backwards after finishing and then loop again.

  • Do I need to put the strings in " "? Sorry, I'm not a coder. I have this, and while it's pulling in the two strings next to each other, it's not creating a space in between.

    WriteUpOverall & " " & WriteUpDraftHype

  • Is this possible? I have a video in which a character who has some slight movements is waiting for a reply...I want to create a loop, but not one that starts over at complete, but instead just plays in reverse back to the beginning and then it starts from the start again. This should create a video of a character waiting to infinity for an entry from the player.

    Tagged:

  • Could you please help me understand how to do that? Is concatenate a built-in action?

  • Weird title (as I know we cannot *de-pend*), but what I'm trying to do is write a profile for a character that is based on various ratings. Each ratings type (happiness, intelligence, etc.) has a number that's generated, and based on that number, I create a paragraph pulling a sentence from each ratings category.

    This works really well by appending the phrases together, but as the character's ratings change, appending just keeps adding but never subtracting.

    So how would I go from "This character is really happy. They are super smart!" to "This character is miserable. They are super smart!" without it coming out as "This character is really happy. They are super smart! This character is miserable."?

    I hope that makes sense. It might also help to clarify that I want all of this to appear in one text box, not a series of text boxes, as I want it to read like a paragraph and not like a bulleted list.

    Tagged: