mikeadamski26's Recent Forum Activity

  • Maybe I made a big assumption, but I uploaded my game with sprite mouse clicks, and just assumed this would work with mobile touch.

    What am I doing wrong?

  • By the way, here is what I am building. I'm now trying to get this Load Teams button functioning from the posts above.

    simsportsgaming.com/collegefootballscenariosimulator/index.html

  • I want a user to be able to load in a list of names (.txt file? I have no idea). I'm guessing those would be stored in a dictionary or something? Perhaps that's not even necessary.

    Next, I want to randomly pull one name from that list that was loaded in by the user.

    Last, is there a way to save this experience for the user to use for next time?

    Thank you for this all. I'm working on this first step, but am not sure where to start. Is loading from ajax a system command? I have a button (sprite) that I want to set as a "Load" button that when clicked, the user could load in their text file of names. From there, I would load that list into a dictionary it sounds like?

  • I have things working well now, but having issues getting my button to "stay selected" which should have it sitting on animation frame 3 after being selected/clicked on.

    I cannot figure out why this isn't happening! The calculation adjustment is working, so I know it's registering my button selection. I thought it was the else statement, but when I disable that, I still cannot get this button to stick to animation frame 3.

  • I am completely new to dictionaries, JSON, etc. What I'm trying to do is this, which I'm sure is quite easy for most of you:

    I want a user to be able to load in a list of names (.txt file? I have no idea). I'm guessing those would be stored in a dictionary or something? Perhaps that's not even necessary.

    Next, I want to randomly pull one name from that list that was loaded in by the user.

    Last, is there a way to save this experience for the user to use for next time? I'd like it to retain the previous list until changed. Obviously the user could upload a new one when necessary.

    Please keep in mind that I have yet to ever publish a game or even know yet how to even make a game/save state function.

    Thank you for the guidance! I'm learning a lot, and already working on a second concept which I am finishing up before the larger game I'm working on. This has been so fun!

  • Thank you! That worked like a charm adding the opacity condition.

  • If you don't want to destroy/remove the button after fading, add a condition to the button on clicked event to check if opacity is greater than 0.

    I essentially am trying to make the button inactive during a set period of the clock I built. What's happening now still is it fades out (opacity tween) but I can still click on it after it's no longer visible. So the tweening is happening at the right time, but the button (sprite) can still be clicked which I do not want to happen.

  • And even if I have the sprite set to destroy after completion I can still click on it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The only way I can get the sprite with opacity 0 to be non-clickable is to also change its scale to 0. (after the fact).

    Otherwise, I'm able to click on the hidden button still which I don't want. I also want the button to fade back in and be functional again at the set time (in the picture).

  • I'm trying to use Tween (opacity) to make a sprite button "fade" out. The issue is that the button is still functional, even if I have the button set to destroy after the opacity/fade happens. The button properly destroys if I do something like adjust the x scale, but I want the look of a fade.

  • So strange, but after doing absolutely nothing but walk away from my computer for a few hours, this is now working as intended.

  • I'm not a computer scientist, so I'm sure this will be painfully easy to all of you, but when I have a series of events in my event sheet, everything is working fine...until the events need to work backwards. For instance, my happiness text will disappear when going from 50 happiness to 49 because the checks are happening in ascending order.

    Thanks for the help!

mikeadamski26's avatar

mikeadamski26

Member since 29 Jan, 2023

Twitter
mikeadamski26 has 1 followers

Trophy Case

  • 1-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

4/44
How to earn trophies