Really enjoying learning Construct 3, but most of the demos/tutorials I see are for games I am not interested in designing, like side scrollers and other games focused on physics.
I get that the principles of game design in these can still apply, but it would be super helpful to find some tutorials that would walk someone through the design of, for example, an educational game such as the classic Oregon Trail (I know there's one sample game of OT here but I'm hoping to see the event sheet, for example).
Eventually, I would like to build a sports simulation game of some sort, mostly in the style of a text simulation but not one that's just text on a screen. I might even "just" start out with something like a Sports Agent Simulator game as it would help me get an understanding of:
Generating conversations and responses based on random pulls from dictionaries or something like that.
Tracking of data based on decisions, such as discussions around money, an agents patience wearing thin, etc.
General text-sim principles of a bunch of numbers and randomness driving the story versus the arrows on my keyboard moving a sprite around.
Learning how to save a game such as this (I'm a novice to game design, sorry!)
Potentially implementing multiplayer in some way (especially if I move into a bigger game someday).
For reference, I'm referring to wanting to build a (much smaller and simpler to start) version of something like Out of the Park Baseball, or Front Office Football.
Thanks for helping me find potential resources for this! The community has been nothing but helpful so far.