desjardins2014's Recent Forum Activity

  • I have a sprite with several different animations. I have one where he swings his AXE I created an image point that follows the tip of the axe.. I'm trying to " When playing "Attack" animation spawn a little dot that will follow the axe so when that dot hits an object it will do something... as of now when it's creating the spawn at the default location of the whole image... I have it as follows..

    When hunter_img is playing "Attack" -- > Spawn DOT -- > hunter_img.ImagePointX(1)

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  • Not sure this is exactly what your looking to do but this might help... this one will run the animation 5 times then stop and signal

  • Can I set the position of the mouse - Basically I want that when my character turns and faces the left I want the mouse the automatically move a few pixel's in front of him when he turns back to the right set the mouse a few pixel's in front of him that direction... possible?

  • I need a way to convert global messageLength back to 1 after it has spit out the contents of message... but seems no matter where I do it - it then just keeps looping the type group as messageLenghth is back to < len(message)

  • Hey guys I'm playing around with some options for a type writer effect....

    here is what I mean i have a text object

    I have a textbox

    coded three predefined globals

    1) help

    2) command1

    3) command2

    user types in the text box "help" , "command1" or "command2" and the text object triggers the group "type"

    now it works fine for the FIRST instance but if you type another command it dons't change... tried a few different options like on enter released changing the globals back to default but that didn't work either...

    any ideas how to have this spit out the recommended text per command issued... ??

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  • Hello - anyone have any visual samples (capx) I could see to illustrate how to check is an object is directly over another object of exact same shape... I want to create a drag and drop type simulation that when say a square is dragged over another square it has to be dropped exactly ontop the other corner for corner... possible?

  • without giving it too much thought here is something you can try....

  • thanks guys for the positive feedback - still trying to get a few bugs out like the one FLDR mention.. I'll be posting for help shortly on figuring out what I can do to correct it.

    XEED - ya it's all dynamic as they progress... I'm working on adding a timer it was in the roots for this project.

  • Hey;

    Little guys is learning his times tables and I thought a little game to play would be fun.. here's what I came up with!

  • wow thank you soo much that was very insightful

  • I have three variables to account for I'm having problem getting bar to always be the right size depending on the current exp value

    the bar itself is 170 pixel wide / initial value set to 0

    variable 1 bar.initialWidth = 0

    the player

    exp = 0

    then 5 global values

    lvl1 = 240

    lvl2 - 480

    ext..

    I'm trying to have that bar grow with his exp and max out filling the bar to 170 pixels when the lvl1 exp needed is reached and lvl2 exp is reached ext...

    i have tried something I used on an old game for health

    (Self.InitialWidth + (Math_Boy.exp-Math_Boy.MaxExp)*(Self.InitialWidth/Math_Boy.maxExp))

    but that didn't work granted I changed the way the MaxExp was working but even setting the player to hold both the MaxExp and the exp value didn't work in this case... can't figure out why?

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desjardins2014

Member since 25 Nov, 2014

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