desjardins2014's Recent Forum Activity

  • Attempting to create a background selector for users to choose different BK's while playing the game - I have possible 6 options they can choose 1, 2 ,3 , 4, 5 ,6 or all 6

    so I was using every 5.0secs SET BK to array(choose(0,1,2,3,4,5)) problem is some them keys are empty if they didn't select all 6 if they just choose 1 or 2

    BK is a global and it's then setting a sprite from URL using that BK name http://www.mydomain.com/bk/VARNAME.jpg

    how can I before doing that step check what keys are filled and only use them keys in the choose statement?

  • I'm looking for a solution to having each one of these orbs track it's own current size as they sine in and out... do I need to create a new object with different names so they can track.

    i know about the UID but how would I trigger that to record it's own size

  • in regards to identifying how much of the OBJECT was captured in the view_port Magistross would using anything like the overlapping at offset work in anyway... say at the time of snapping the screenshot the view_port is overlapping the OBJECT 25% would that be a recordable figure???

  • lmao Magistross hacks it again... ok so is there anything I would normally be working with that would require WebGL be on??

    Edit - Hey Magistross can you look at that file again for me and just tell me why when I add to 5&6 view_pot.Width - 5 and so forth that it don't scale the same as the outter one??

    Edit 2 - Hmm I notice however that doing it this way I have no record of the previously captured images... the other system built function produces what I assumed was a reusable data link to the captured image... the idea here is to be able to store multiple screen captures for later use.... 1st image captures who in carrier, if another shot is taking carrier2 right beside carrier one ext.. and Magistross if you wouldn't mind checking your PM

  • ok and with that being said - is there another version or another plugin that would act the same way... I just wanting to take a canvas shot of a certain area only - NOT the whole screen and then save that image to later use

  • set the bullets angle

    shuriken --> bullet set angle to -180

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  • says its for r160 does that matter that were on r195 now?

    Edit : how you install plugins I created a new folder in exporters->html5->plugins and pasted the file downloaded fromy our link but it failed to load given an error

  • Ok so I got it working where as I can move the camera around and get a snapshot of the canvas exported to the bottom half the screen - now I need to figure out a way to JUST capture the center viewport of the image rather than snapshot of the entire screen.... any ideas?

  • do you guys who create graphics do this all on PC with mouse and keyboard or are you guys using some drawing tools?

  • I would like to on left button clicked capture what ever is in a certain area as if i were taking a picture... so say I have a 150x150 pixel square attached to my mouse position and when I mouse click if there is anything in that area of view it would capture a picture of it... send it somewhere so I can view it in game after.... possible?

    Edit 1 - would be nice if when you click the left mouse button and are over the pink square or slightly over it whatever part of that pink square is inside the viewfinder it like snaps a picture of it...possible

    Edit 2 - I'm looking at the https://www.scirra.com/manual/125/system-actions snapshot canvas and curious even after reading the manual on it.. where do these snapshots get stored? how do I access them after taking one?

  • your doArray should simply be checking that eachX is less then or equal to your TOTAL NUMBER OF requests - in this example your brining in 20 results 10 numbers and 10 names but since we count from 0 you would check that eachX less then or equal to - 19 (0-19 = 20 )

    then set value of eachX -> toakenat(AJAX.LastData,everyx,"|")

  • ok looking at your capx file - your using foreach loops this tutorial is based on using the eachX var in a while loop....

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desjardins2014

Member since 25 Nov, 2014

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