desjardins2014's Recent Forum Activity

  • opps didn't add files lol

  • here upload this new php file to your server then tell me when thats done I have added error_reporting(E_ALL ^ (E_NOTICE | E_WARNING | E_DEPRECATED)); so that error reporting is dealt with accordingly - ideally this file should be re-created as mysql is deprecated.

    either way your file was working ok when tested - update this file and let me check a few more things

  • Is each level housing a certain amount of boxes? predefined?

  • you want to achieve the animation above??? use the spritesheet??? not sure I understand what your looking to get here....

  • Possibly but first can you elaborate more on what your trying to accomplish cause your question "How do you test number of instances of one sprite colliding with an instance of another sprite?" would be successful with your first expression "sprite A collide sprite B

    =>Add 1 to collisions."

    so what is it your wanting to do when they are overlapping???

  • Audio --> on ended

  • I would suggest looking into the foreach loop target each instance of the object checking each frame

  • Attache your capx let me see it.... I would also recommend doing all tests in a browser with just interacting with the php files... so not using the game just going directly too http://www.yoursite.com/savescores.php? ... core=15000

    if this does not work and you don't get a success message then something wrong with your php file... in that case suggest attaching your php file I will look at it... simply delete your username and password...

    things too look for - most DB require a prefix to the table... so if the table is score the db would be prefix_score so just ensure your details for the db are correct sounds to me if your getting db error... your username, password or combination of both are not right...

  • oh perfect thank you soo much the other thing I learned from that exp is the sine details

    Edit: one more question - when the HOOK hits the fish how can I set the string to stop there instead of keep going down.... from the point it hits the fish start going back up??? what values would I want to look for?

    briggybros? Kyatric?

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  • playing around with this fishing concept... was trying to show my son how to mess around with C2.... having hard time getting that black dot the (lure) to STICK to the bottom of the line as it moves up and down... tried to set it's position to string.ImagePointX(1) but that's not working...

    any ideas??

  • if I add a trigger once to 28 it runs the animation ok but only produces one bullet per click...

  • Alright so all my animations thus far are working perfect.... however this last one is stuck on 1st frame... what am I missing...

    when I click the mouse to shoot he just stall walks in first frame... and I believe it's obviously cause the muse down is always true hence chaning animation to freeze

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desjardins2014

Member since 25 Nov, 2014

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