Gypopothomas's Recent Forum Activity

  • Thanks a lot for your help!

  • Hey. Just imported my C2 game into C3, but I can't change the runtime to C3 'cause I'm using a third party add on(MoveTo).

    I see there's a C3 version of this add on available, but I don't know how to replace the old version with the new in C3, so I can change the runtime.

    Can anyone help?

  • Everything looks very funny!

    But isn't it right to use ther word "Runner" to explain the idea?

    Btw the game doesn't look like your 4 year old nephew could play - because of the speed it looks very hard!

    It gets pretty hard if you play it fast, but you don't have to. If you don't keep sliding, teh game plods along at a slower pace. Check out the first 2 GIFs I posted. They show fast n' slow players. It's easier if you take it easy, but you won't get the best scores. I'm designing the levels to encourage replaying, so you get used to the layouts, then you can dash through them faster.

    How do you make a gif of your game versus posting a video?

    Check this guy out, right here! https://screentogif.codeplex.com/

  • Hmm... interesting. Thanks for the help!

  • Hey. Making a speedy wee game that requires quick reflexes. It works okay on PC, but when playing it on Android, the frame rate's all over the place. It's usually flopping about from 50 to 60, which makes some jumps hard to nail. Is there any way to set the maximum frame rate to 50 n' never let it go over? I think that'd sort these problems out.

    thanks for your help.

  • this is great man. the level assembling effect is great! are you parsing a TMX or something?

    I've no clue what that even means, man! Haha! I'm just using a plugin called move_to to move them to the correct position when the player gets close. It might be a performance hog, but I kinda just make this stuff up as I go. Haha!

    The new gifs of the finalized robot and toy lands are amazing! The toy world especially is an interesting one. Great job there. One of the really good ones here this production of yours is.

    Thanks a lot, man. I'll put that in my ego box for later!

    This looks amazing! Such a fun concept.

    Thanks, lad!

  • I used 'on tap', but it seems slower than 'is touching' or 'on touched'. Thanks a lot for the help, lads.

  • Mario 3 and old silly cartoons with animals hurting each other. Haha!

  • Hey. Thanks for all the lovely words, guys. Been chipping away at it more over the Christmas holidays. I've updated the original post with more GIFS.

  • Hey. Got my controls set up like this: Left side of screen to shoot fireball, right side to jump, swipe to slide. But if I swipe, it shoots or jumps depending on where I swipe. Is there a way to ignore a touch action if I'm swiping? So I don;t accidentally do those other 2 moves?

    Thanks for the help.

  • Thanks for the kind words, guys.

    The cactus(?) looks so bad-ass! Love it! Do you have other enemies in mind?

    I sure do. Gonna do a flying enemy too. The enemies' designs will change with different worlds 'cause they'll be set in the usual platformer themed levels like ice worlds, volcanos, space.

    Not that everything in the game would need a logical explanation but how come that lasers found their way to block Piggy from finding water? Is there some evil mastermind behind all this who hid the chili in his food in the first place?

    That laser level will be set in a futuristic cyber factory or space or something. lasers look outta place in a dessert. As for who put them there? I have no idea, let's just say it was some paranoid alien!

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  • Hey, thanks for the feedback, lad. That's a cool idea about running on four legs, but I'm already attached to the slide 'cause it looks stupid as hell! Haha!

    A wee update. I've added some baddies to the levels. Check this guy out.

    Here's a new level (with placeholder graphics, those red things are lasers!)

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Gypopothomas

Member since 23 Nov, 2014

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