CDogs1964's Recent Forum Activity

  • I do not think the "native" facebook plugin works with mobile apps for the same reason the Twitter plugin does not work.

    Twitter plugin compatibility

    Since the Twitter API depends on opening separate browser windows, it usually only works inside a normal web browser. This means the button may not work when built in to a native app for Android or iOS, such as with Crosswalk, Ejecta or CocoonJS. To work around this, use the Browser object's Open URL in new window action to open a Twitter page instead.

    I am having the same problem with cranberry's facebook plugin. "Given URL..." I was advised to use cranberry's shareapp plugin because it is easier to use and it allows you to share to multiple online social media sites. I have not gotten around to trying it yet. Will let you know if I get to it later.

  • Ribis When do you expect to have this available for sale? Thanks.

  • zenox98 My apologies...how do I see this is in the closed bug section? I searched forum and this came up. Thank you.

  • I upgraded to Windows 10 today and I am now getting this error. I uninstalled and reinstalled C2 and I made sure my graphic drivers are updated. Any other solutions?

    I also tried running in admin mode without success.

  • Ashley I upgraded to Windows 10 today and I am getting this same error. My graphics drivers are up to date. I uninstalled and reinstalled C2. I get this error and then C2 shuts down. (loadLibrary failed with error 1114...)

    awmace5 May I ask what version of C2 you are running? I updated to most recent beta. (218)

    Thanks.

  • The store used to have plugins for sale in it, but it promptly filled up with plugins costing £40 or more IIRC. I was very worried this would create the perception with new users that they would have to end up paying double or even triple the price of a personal license to get the features they wanted

    I understand what you are trying to say here regarding high prices, but the flip side is people like me bought C2 thinking I could easily publish to mobile with monetization and social media sharing features included. My thought is if the good plugins that work cost $x, then that is the market. I would think it is better to let people know what it might take financially to get what they want then to leave them feeling frustrated....as some of us are now.

    Leaving the plugin developers on the outside leaves us games developers unsure of which path to take. As an example, try to imagine what a developer thinks when he sees people talking about cranberry's facebook plugin or his admob plugin. My thought was "Why is there something being offered outside C2 that C2 offers out of the box?".

    Again, I love C2 and I am plugging away to make it work, but part12studios suggestion that we have a clean, well-defined path to mobile (with monetization) that we know works would be great.

  • I have actually backed out the plugins because they were not working. I am in the process of trying to build it one plugin at a time. Another problem I have is the game locks in Portrait mode. If I preview and start in Landscape, it is good. If I flip phone, it switched to portrait and I cannot get it back. i have set it within C2 and within XDK.

  • I feel like I am progressing backwards with this process. I had my game working all the way to a build. I was not able to get ads working so I am stripping back the game and I am going to add plugins 1 at a time before proceeding to next step. I currently have a "pure" C2 game. Itt runs fine when I run within C2. I exported from C2 and imported into XDK. Now when I try to run in Emulate, I get a blank screen and nothing else? If I run in Test with XDK using their App Preview tool, it runs fine on my phone.

    Any thought why it would not run in Emulate? My frustration with trying to publish to mobile with C2 is reaching a breaking point so I am going to try and take it 1 step at a time. Any help would be appreciated. Thanks.

  • Excellent discussion! The ability to add monetization methods without running into issues when you go to publish is key. Without this, I see C2 as something for hobbyists or as something people will move away from when they decide they want to make some money on the games they are creating. Th tool is so good, I would hate to see that happen, but I have read in other threads how people have given up and pulled features from their game simply because they could not get a clean build made.

    Personally, I am in the midst of this situation now. I spent about 6 months creating my first game. I knew exactly how I would monetize the app, but waited until the end to actually add it in. Everything was working great until I got to this point and it has been nothing but headaches since. I actually downloaded Unity at one point, but I enjoy working with C2 so much I decided to try again.

    By the way, I loved the "it's not torches and pitchforks" comment! We all love the tool, but the business side that comes after making games needs to be addressed. Thanks for your time.

    I also think the ability to share info with social media from within a game is very important. This seems to be causing less headaches.

  • ethanpil I agree the ideal solution would be to have Scirra maintain it, but it would also be acceptable to a lot of us if there was a reliable 3rd party solution. C2 was built to allow this and we just need a solution we can count on. Sang Hi has helped a lot of people, but you only need to read a few threads to see that he really wants to be a builder of games and the plugins is a side thing for him. Since he has announced that he will support the plugins for money, I have still seen many posts of people saying they have been waiting for the plugins or fixes to them. If I had a published game now and something was not working, I would be out of my mind at this point. haha

    If I knew how to code plugins, I would consider doing it as it seems like a great opportunity for the right person/company. If you built reliable plugins and defined a clean path on how to use them and deploy to iOS and Android, I have no doubt someone could put some good coin in their pockets.

    part12studios I did start over and built as a new project in XDK and the game is locked in portrait mode. All the settings I know of are set to landscape, but it will not show in landscape. This was not a problem before. I am not even saying it needs to lock in landscape, but when I turn my phone, it stays in portrait. It works fine within C2 as well as when I emulate in XDK. If I Test in XDK with App Preview, it worrks fine as long as I am holding my phone in landscape when it launches. As soon as I flip it to portrait, the game flips and it is locked there. It won't go back if I turn my phone. Bizarre...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • rekjl I completely get where you are coming from regarding the splash screen, but it is lousy that we have to settle for something like that due to technical issues with getting our game to major platforms.

  • Thanks ArcadEd, I will have to take a look at that. You said you started converting all your apps to Cocoon.io. What are you converting from? Why did you decide to change paths? Thanks.

    part12studios - I agree and honestly, I thought I must be missing something when I started looking at these issues and I was not finding a big outcry in these forums. How are there not comprehensive, up-to-date Scirra tutorials on how to publish to iOS and Android? Aren't most people thinking mobile for their games?

    I'm a simple man with simple dreams. I read about C2 and played with the free version before purchasing a license. When I bought it, I assumed I would be able to do the following with the product:

    1. Build my game (Awesome)

    2. Make money through IAPs and ads (I have not gotten to IAPs yet, but it seems ads are a 3rd party solution and based on your comments I think IAPs are too.)

    3. Share the game experience via social media (Again, it seems I need to rely on cranberry to share achievements via facebook and twitter.)

    I know some people will say they have done all this, but it seems it is not a stable solution. I am not sure I would sleep soundly if I had a successful game out there that relied on 3rd party plugins and I am an eternal optimist! haha

    Lastly, you mentioned that C2 is a fraction of Unity. I thought that Unity was now free, but the learning curve was a lot steeper than C2?

    Thanks.

CDogs1964's avatar

CDogs1964

Member since 22 Nov, 2014

None one is following CDogs1964 yet!

Connect with CDogs1964

Trophy Case

  • 10-Year Club

Progress

10/44
How to earn trophies