I think much of what Megabeard said is true. My background is in software, but it has been a long time since I have actually coded. I think C2 is an incredible tool for building games and the interface is great. Like the original poster, I started playing with the free version and soon reached its capacity. I took a quick look and saw that you could export for iOS and Android so I bought the personal license. I did not read carefully enough and I learned much later the limitations or the reality of building for mobile. For instance, I had no idea the Facebook plugin does not work with mobile. I had it in my game for quite awhile while testing and it worked great n my laptop. haha Just last week I switched to using a facebook and Unity Ads plugin from — 3 days into it he announced he is no longer supporting the plugins so now my search continues.
Like Megabeard said, if C2 had native exporters, I think it could really dominate the indie market and grow it like never before.
I want to add that I hope this post does not seem negative in any way as I think C2 is an incredible tool. I just feel if you are thinking mobile, do your homework before jumping in.