CDogs1964's Recent Forum Activity

  • newt Facebook ignores newline.

    Nandynho Yes, no luck. The text is not static, but I tried it anyway.

  • It all appears on one line.

    Is there a way to do this?

    I have tried multiple ways including newline, <BR>, \n, EXECjs with 0A and 0D, <center><\center>. (Last one I found online, but it was a couple years old.

    Thanks.

  • I am using cranberry's facebook, admob, and unityads plugin and got them all working. To get unityads working, I needed to remove it from additions.xml and add it through the plugin manager. Otherwise, I followed the directions of Sang Ki on the following page:

    https://dl.dropboxusercontent.com/u/186 ... index.html

    For example, to get the facebook plugin working, I had to change what was in additions.xml and replace it with what is shown on the page (with my id and name of course):

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-facebook" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-facebook" >

    <intelxdk:param intelxdk:name='APP_ID' intelxdk:value='311180863621111' />

    <intelxdk:param intelxdk:name='APP_NAME' intelxdk:value='Avoid Bird' />

    </intelxdk:plugin>

    Hope this helps.

  • Ohhhhhh!! Thanks. I will give it a try and let you know!

    Created a new Test App in FB. Updated the plugin with the new ID, name, and App secret. Saved. Exported.

    Updated my XDK. I already had it working as you showed, butt updated with new App ID and name.

    It built successfully again, but I got the same error message. "Given URL is not allowed by the application configuration: One or more of the given URLs is not allowed by the App's settings. To use this URL, you must add a valid native platform in your App's settings."

    Update 2: Added iOS as a platform and it worked. Thanks so much. On to more testing, but this is last step! thanks again

  • Reset everything and it seems to be working...well it is trying to work. I am getting the "Given URL is not allowed by the Application configuration..." error. I will read more on this as I see others have had the same issue.

  • Ribis Do you have a date when it will be available? Thank you.

  • I have added my game to facebook and I am using my app ID and name when I add the plugin to XDK build. It used to work for me so I am not sure why I cannot get it working now. Waiting to hear back from Sang Ki. Will let you know. Thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I tried using the method in the link. (Which Sang Ki suggessted too) I obviously replaced the values with those of my game.

    <intelxdk:plugin intelxdk:name="https://github.com/cranberrygame/cordova-plugin-facebook" intelxdk:value="https://github.com/cranberrygame/cordova-plugin-facebook" >

    <intelxdk:param intelxdk:name='APP_ID' intelxdk:value='311180863621111' />

    <intelxdk:param intelxdk:name='APP_NAME' intelxdk:value='Avoid Bird' />

    </intelxdk:plugin>

    The game built successfully, but when I click the button to test publishing something to my wall, nothing happens.

    I also added using the plugin manager within xdk with the same results. I have tried prompting for post as well as publishing post, but no luck as of yet. I emailed Sang Ki so I hope i can get some direction from him.

    I use a couple other of his plugins and they work great so I hope i can resolve this one.

  • I got AdMob and UnityAds working fine with your help Thank you so much!

  • cranberrygame I have been using some of your plugins and I am happy to see you taking this step. I purchased the plugins earlier so that I would have the latest and I wonder if there is any documentation describing each plugin? What events and actions are available for each?

    Example: I cannot seem to preload a reward video with the Unity Ads plugin, but I can check if one is loaded? There is actually "Loaded rewarded video ad" and "On rewarded video ad loaded".

    Any help would be appreciated.

    Best of luck on your sales!

  • Thank you. I did not realize they were for sale in the store. I asked in here because I was hoping to get some feedback on the support levels etc... Thanks again!

  • I have been off the board for a bit and I was wondering what the latest was regarding Cranberry Games plugins? Originally, he had said they would be free and you would pay for updates or new plugins. Is this still the care? Is he supporting them? Has he updated them recently? (Native AdMob plugin has been working fine for last month and just stopped working for no apparent reason so I thought I better start looking elsewhere.)

    Thanks.

CDogs1964's avatar

CDogs1964

Member since 22 Nov, 2014

None one is following CDogs1964 yet!

Connect with CDogs1964

Trophy Case

  • 10-Year Club

Progress

10/44
How to earn trophies