Maximuspl's Recent Forum Activity

  • It's not possible.

    Why do you need to do this?

    You can use a global variable to store data between layouts. So when you switch to the second layout, check the value in the global variable and update the sprite if needed.

    For example: Im start in Layout called 'Town' in this map you can't have interaction with Town governor NPC, because his instance variable 'Dialogue' is 0 at start (should be 1 to take action)

    When i leave this map, to other Layout map called 'Village' here i can have interaction with other NPC, after that interaction - NPC Governor should have changed instance variable 'Dialogue' to 1 and now posibility to talk/ do action

    I know i can make with Global variable, but for all NPC's in future ? ;/

    i already have lot Global variables in game ( its RPG game, so lot of statistics)

    Is there no other option than setting everything in Global variable?

  • How can i change variable of Sprite when this sprite is not on another layout?

    Example player start on Layout 1

    Sprite is in Layout 2

    what can i do in event sheet when to make changes in instance variables of Sprite that is in another Layout?

  • how i can change position of sprite object in start layout when player leave this layout to tayout 2, and back again to layout 1?

    For example in layout 1 i have sprite with position 50x,50y when i go to edge map of start layout 1, when overlapping 'exit area': Go to next layout 2, now i again when touch exit area to go again to start layout 1

    and now sprite object should have new position also position should be saved for future?

    Because this UID 10 sprite object blocking path so player must use exit area first and back again to layout 2 to see changed position

  • its possible to add to project .txt file with lines of text

    and display randomly in game?

  • Guys but where i should start, i found somewhere on forum examples?

  • What exactly are you having trouble with? It's not much different than any other clickable interactable object.

    If dialogue is waiting for response

    On 1 clicked, do something

    On 2 clicked, do something

    On 3 clicked, do something

    On 4 clicked, do something

    Although for most classic rpgs, they all actually do the same thing, which is to advance the dialogue anyway.

    I need to learn mechanics not for one question but whole conversation for each NPC.

    Where store all texts for each NPC.

    Better use event sheet only or JSON ?

    Better use 4 text objects for each dialog option or its possible to use only one text object to display all 4 dialog options?

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  • Where to start to make advanced dialogue system for cRPG games?

    I mean on upper Text NPC message and on lower Text / Texts player choose message

    Tagged:

  • so its possible to make simple 1px thickness outline?

    This sprite will be face of 3d object as bilboard

    Tagged:

  • fow this working with 3D First person camera?

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Maximuspl

Member since 27 Oct, 2022

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