Hope my tutorial could help you a bit :
scirra.com/tutorials/9434/swap-position-of-2-sprites
With Mouse Shooting :
One Mouse Down
Every X Seconds >> Create Bullet ....
Change to Keyboard Moving :
On Key Down(Change to your key) >> Simulate Control
I hope this basic turn-based attack will help you a bit :
drive.google.com/open
Good luck !
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Good to know.
Can you share the issue and solution in case someone meet them ? :D
There you go
scirra.com/tutorials/1207/how-to-make-a-drawing-canvas
You mean the viewport size, right?
So you just click the root and change the viewport size in Properties section.
yes, it'll work.
You group all play game events in 1 gamestate 0.
All events pause in gameState 9999
So when you set gameState to 9999, all events inside gameState 0 will stop.
Am I understand right?
That when you got hit, your HP will be decrease X(%)
So you could have a variable : current_HP
And whenever you got hit, you can set the current_HP = current_HP * X / 100
Yes, you can use System > Trigger Once While True
Absolutely :-) animated: imgur.com/a/XOcj2gj still screenshot: imgur.com/a/42qBAfz
Absolutely :-)
animated:
imgur.com/a/XOcj2gj
still screenshot:
imgur.com/a/42qBAfz
I suggest that you could add a invisible object at the gun's head, to stop the player when it reaches the wall.
With Global Variable, the value is not limit in 2 values true & false.
I usually have the Global Variable gameState.
gameState = 0 > Playing game
gameState = 1 > Win
gameState = -1 > Lose
It is normal because whenever you see the button, you can reach it.
Obviously that you could move it to X : 5000, Y : 5000 (far far away)
Or you can put a condition that you want to push that button in that case only.
Member since 13 Nov, 2014