But the thing is, i have 100 HP
And i have animation frame 1 when:
- HP bar =< 100
And i have animation frame 2 when:
- HP bar =< 70
And i have animation frame 3 when:
- HP bar =< 30
In case i drink a potion that gives me 200 HP, those values above will be wrong, so i wanted to make this using %, that way i can have the same animation frames for the correct amount of HP
How can i do this?
I am still very new to construct.