Did you try INVERT the "On Mouse Hover" yet ?
In a loop, you can use 'loopindex' to define your sprite like set frame or change it variables to do something later.
Ex: Set frame to loopindex
I did this with my projects and it always works in C2.
Let's try in C3. :)
Each pasted object will have each IID(Start with 0) and UID(Unique).
You can control it by getting those ID.
Check this for more details: scirra.com/manual/130/common-features
I think this could fit your idea:
Hello guys,
I have think about this for a long time that a tilemap in Construct can change to any texture(could be multi sprites).
Anyone have solution or plugin for this?
Thanks.
Put a sub-event inside the Mouse any click like this :
Press 'I' to invert the event to negative.
Is this what you need ?
drive.google.com/open
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can you take a screen shot of failed message?
I open it with Construct 3 :
Great game idea dop2000
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There you go :
Member since 13 Nov, 2014