Volbyte's Recent Forum Activity

  • now im having this same problem!

    anyone has an idea?

    Might want to avoid bumping over 2 year old threads, but I'm going to reply because I think I remember what the issue was. You can try going to Preferences->Preview->LAN address and click [...] to update it. In my case, my internet connection had dropped, changing the address.

  • Give your HUD elements the 'Anchor' behavior and they should adjust automatically relative to the window size.

    https://www.scirra.com/manual/88/anchor

    Also might want to read this, if you haven't yet:

    https://www.scirra.com/tutorials/73/sup ... reen-sizes

  • Thanks for reply. I'm used to javascript but still - its not java. I can't use java libraries or my custom objects there. That's nice find however, i will give it a try anyways.

    Ah, for some reason I assumed you were talking about Javascript (even though I know they're 2 different things). Sorry about that.

    Based on old threads that I found in Google, integrating Java with C2 would be a huge challenge:

    Maybe there's someone else who can help you out more. I have very little background in traditional programming languages myself.

  • Don't have too much knowledge in this area but have you checked out the Javascript SDK?

    https://www.scirra.com/manual/15/sdk

  • If I understood you correctly, put the objects you want in a family and make "Village" a variable for that family. After that use System->Pick Random Instance

    EDIT:

    Just noticed you don't have a license for the full version so I think you can't use families. In this case, try something like this:

    Local number = x

    Set Local number to round(random(x))

    Local number= 0

    System-> Pick Random Instance (object 1)

    Local number= 1

    System-> Pick Random Instance (object 2)

    Local number=2

    System-> Pick Random Instance (object 3)

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  • Problem Description

    Loading layouts with a 2048x2048 Tilemap in them causes Unresponsive script error (tilemap_plugin.js or glwrap.js) in Firefox and noticeable delay in other browsers (Chrome/Edge/IE). Game will eventually run on Firefox as well if the script is continued despite warnings. Changing the source image did not affect the issue.

    This issue also persists after the project has been exported and my friend reported the same error when playing my game on Firefox.

    I thought there might be something wrong in the Tilemap-plugin so I tried reinstalling C2 and installed r245 Beta but it didn't solve the issue.

    Image

    http://imgur.com/a/rtbsa

    Attach a Capx

    https://drive.google.com/drive/folders/ ... WpBalpjWWs

    Description of Capx

    2 Layouts, other one has a Tilemap in it and other doesn't.

    Steps to Reproduce Bug

    Open the Capx file. Run the layout with a Tilemap in Firefox.

    Observed Result

    Tilemap script is unresponsive (error in Firefox, delay in other browsers)

    Expected Result

    No errors, no noticeable delay.

    Affected Browsers

    • Chrome: NO (or partially)
    • FireFox: YES
    • Edge: partially
    • Internet Explorer: NO (or partially)

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    r244 & r245 (beta)

  • If I understood you correctly:

    Give the object bullet behavior and then Every Tick -> Set Bullet angle of motion to angle(self.x,self.y,mouse.x,self.y). In other words, towards your cursor with the Y axis locked.

  • I've done my pixel art with a mouse for years. I would say it's quite high resolution as well,

    Pixel art

    More pixel art

    I need to get myself a better tablet, but even then I feel like I might prefer to do most of the job by mouse.

  • You can spawn the turrets automatically with the boat when you create a container for the boat and put the turrets there. However you still need to pin the turrets when each boat is created:

    System: Every 3 seconds-> Sprite: Spawn 'Boat', Turret: Pin to 'Boat'

  • It's entirely possible. Have you checked out the infinite runner examples that come with Construct 2? If you just want levels to be random every time, you can simply generate things outside the visible area before the player moves there. If you want the levels to look very specific or be able to save them, that's a bit more complicated since you need to work with arrays and advanced programming expressions.

  • I'm working on a "pseudo-perspective" for my game and I succeeded with the effect but I'm having some trouble with position of the zoom. Basically I want to zoom to a specific point but I'm only managing to zoom dead center of the screen.

    Here's a screenshot to illustrate what I want a little better:

    I tried zooming to a camera object but it kind of centers it as well leading to UI elements going offscreen.

  • I was actually planning on making my next game in pixel art because the file size can be kept small and animations are a little easier to make. However I couldn't find any way to make it scale good in mobile.

    So I went with hand-drawn and color in GIMP.

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Volbyte

Member since 5 Nov, 2014

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