Volbyte's Recent Forum Activity

  • Really love the visuals there !

  • Glide: try adding another condition : on X down and animation glide is not playing >> play glide

    double jump: try placing your double jump event before (above) the simple jump

    Tried adding another condition under 'X down' and having it as a sub-event but neither work and it still replays it from frame 1 every tick despite checking that the animation is already playing. Odd.

    As for the double jump problem, swapping the events just makes it do normal jump twice.

  • Putting this in beginner section since it's probably something very basic (couldn't find the solution from google).

    I'm working on a platformer game and I have "Glide" and "Double Jump" animations made for my character.

    I've gotten both work except with a few problems:

    1. Having my "Glide" animation trigger on "Key X down" makes the animation trigger every tick so only first frame is shown.

    2. Currently, "DoubleJump" animation plays on every jump, I would like it to play only on the double jump.

    Tried several things already but can't seem to get either work correctly

  • Thanks guys!

    Both ways work now, of which I like the group better since it doesn't disable bullet behavior.

    However, it won't work if I try to have these events only for the ice stage. In my current setup I have stage1 events included in other stages and apparently I can't affect "Included layout" with events made on another layout.

    I guess I just gotta have nonchanging events on a general layout and every changing event separately for each stage?

    EDIT:

    Disabling group stopped working again, even when the group is in the same layout. Not sure why.

  • Long story short, I'm working on an ice stage for my game. I want my player to "freeze" when it hits objects in the layout. My player uses bullet behavior to go where touched (making this game for mobile). However, when the player is frozen, I want the player to not respond to controls for a few seconds.

    This seems like something simple but haven't got it working so far...

    Things I've tried:

    Players bullet behavior disabled on contact = nothing happened

    Moving player controls into their own group and disabling the group for X seconds = nothing happened

    Help much appreciated ~

  • Invest in a P.O. (Post Office) Box for your business. You will thank me later.... <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    They aren't accepting those either <img src="{SMILIES_PATH}/icon_neutral.gif" alt=":|" title="Neutral">

    https://support.google.com/wallet/busin ... 2801?hl=en

    Having trouble signing up for a Google Wallet Merchant account? There are a number of reasons why you may be unable to complete the signup form and create your account:

    ...

    - Invalid P.O. Box number address: Currently, we do not allow merchants to register their account using a P.O. Box. Please attempt registration again using a physical address rather than a P.O. Box.

  • I'm a student and developing my first game but after seeing this, I don't know if I should become a business anymore I do not have that extra money for an office or special services to get around this.

    Putting my address up there is asking for serious, life threatening trouble. I'm fine with Google having it, but it being there for all trolls, spammers, scammers, burglars, sabotagers, drug dealers, hitmen, mafias etc. to see is something I can not do. I mean we're just having that gamergate thing going on which shows it's quite clear that developers can and are being targeted by not just spam and trolls but physical abuse.

    I'm already quite a paranoiac when it comes to public safety, and this would not only endanger me but my family (still living with my parents here).

    Has Google defined what a free app is? I would assume free means not getting a buck out of it, including ad revenue. I was planning on having cheap In-app purhaces to go with ads.

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  • I use leadbolt ads in crosswalk

    Ah, maybe what I read was outdated then.

  • Personally, I find it hard to understand why free games with ads annoy people, at least on mobile platforms when there often is an ad-less version available, whether it's "Remove Ads" in-game or separate game in the store. If anything you're giving your players more options.

    I understand that pop-up/video ads are extremely annoying though, having them interrupting gameplay is even worse.

    On topic, I'm also interested to hear about different ad services. I think I'll be going for mobile and I read that either Intel XDK or Crosswalk only supported AdMob as it is, correct me if I'm wrong.

  • First up, hi everyone, it's my first post here at Scirra forums, although I've been using the game engine for more than a month now.

    That being said, I'm developing my first mobile game (tbh, first game of any kind) and I want to optimize the performance from the start. While I was working on a sprite font for my game, I thought that it would be most efficient to have 1 spritesheet for user interface elements as well.

    Problem here is that I'm not sure how this is done for elements with very different sizes or if I should do it at all. I think I read something about Construct 2 automatically sprite sheeting some stuff at export, correct me if I'm wrong. In that case, should I just have seperate image for every UI element, without worries about it crippling the perfomance on mobile?

    Thanks ~

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Volbyte

Member since 5 Nov, 2014

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