Volbyte's Recent Forum Activity

  • NoSoul8 Sites like ich.io are great, but I think it takes a huge company like Epic to challenge Valve. They're probably counting on the fact that they own UE4 and that hundreds of millions of Fortnite players already have Epic Launcher on their computers but yeah we will see if it works out or not.

    Steam has really been burning bridges with indies due to the recent bug and favoring big studios with their new revenue share.

  • They mentioned their store will support Android as well. If I can publish my PC/Mobile game once and it can be played both on PC and mobile, this could be the perfect platform for my game. + much better revenue share for indies and less crowded marketplace than Steam (for a while at least).

  • If I understood your problem correctly, it shouldn't do that. Did you check that your sprite object isn't resized? Click the object and then click 'Make 1:1' in Properties.

  • You would need to slice the frames before loading them from URL.

    See this thread:

  • Bit difficult without seeing rest of the events but:

    You mentioned that if you disable other animations, it works. Try moving climb animation as the first event and add 'Else' to the 3 animation events below it.

  • Add System->Trigger Once as last condition. Right now it's restarting the animation every tick so that's why you only see the first frame.

  • You might have a line break in the text (at the beginning or at the end of the string. Line breaks are not shown in debug mode.

    Add trim() expression, it will remove all linebreaks, spaces, tabs etc.

    Set text to trim(tokenat(.....

    That was it, forgot to trim the original data. Thanks a lot! ??

  • Just make it much larger, for the sake of testing. It's usually an issue with the size.

    Tried that and found out Spritefont is displacing/changing the alignment of the text (which is why it got cropped out of the smaller box). Very weird...

  • In the above image you can see 2 different scenarios

    1. Typing name directly in the variable. Works and displays fine.

    2. Getting the name from Array. The correct text gets all the way to Spritefont object, but then the text just doesn't display in game.

    I managed to get some character names to show increasing the text area but not all. So my issue seems to be that the Spritefont object thinks there isn't enough space for the text, even though there clearly is because when I write it there normally it shows. Is this a bug or am I doing something wrong?

  • There's more than a few ways.

    For a shorter list this could work well:

    Set variable 'Word' to choose("apple","orange","banana")

    For a longer list you could

    1. Create a text file with all the words separated with commas.

    2. Add Ajax to the project and add the text file to your project files.

    3. On Start of layout -> Ajax Request Wordlist.txt (tag "GetList")

    4. Ajax On "GetList" completed -> Set variable 'Word' to tokenat(Ajax.LastData,round(random(tokencount(Ajax.LastData,","))),",")

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  • Container is probably what you're looking for. Put all the parts of the spaceship in a container of one object.

  • First time posting anything to this thread:

    Trying to mix turn-based RPG, fighting game and arcade game. Hopefully I will finish it unlike my previous project that I quit after spending way too much time on it.

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Volbyte

Member since 5 Nov, 2014

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