Soluna Software's Recent Forum Activity

  • This template looks interesting. I just added it to my wishlist to buy it later. I am wondering, however, with a few "tweaks" If I'll be able to add melee weapons/combat to it. I have a project that I'll be using that on

    Hi Ragevortex

    Yes that should be no problem. Melee is already implemented (player will attack with a sword if he has no weapon).

    If more complex melee is to be added I would suggest doing this:

    1. Make a cool attack animation (e.g. swing of axe or perhaps a magic staff) E.g:

    2. Create a "HurtArea". A "HurtArea" can be created easily by the CreateHurtArea function in the Epic Platformer template. It basically just an invisible sprite that exist for a short moment that will hurt any enemies touching it (by using several parameters you can adjust stuff like position, hurt amount and life time).

    2. ... or (if range attack) create one or more moving (Bullet behavior) projectiles (e.g. a fireball). See also the Wizard enemy in the Epic Platformer.

  • I wanted to ask what would be the best/easiest way to create similar enemies that have added conditions? An example would be having the plant enemy shoot a fireball at the player when the player is within a certain distance.

    Hi YoHoho

    There are several approaches to add shooting to plants. An easy one is to do this:

    I just added the marked code (yellow background). It's basically just a copy of the wizard fireball cast.

    Result:

    Of cause you need to adjust start of fireball and plant "attack" animation.

    Hope that helps

  • Hi Kuze86

    The 'rope climb' animation plays fine on my computer. Can you post a gif showing the problem? Did you perhaps change the code/graphics?

    Regarding shaking, the player only play an animation on shoot. There is no shake. Again, can you post a gif showing the issue. If you have changed the graphics, then please check the origins point (if set wrong on some frames, the player will properly "shake").

    Diagonal shooting sounds awesome! I will consider adding it to the template.

    Thanks for your feedback.

  • Epic Grass Tilemap — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-tilemaps/epic-grass-tilemap-3289

    <h3>Epic Grass Tilemap</h3><div class="deshr"></div><p>This asset contains tilemaps and sprites suitable for a platformer game.</p><p>The graphics fits perfectly with the Epic Platformer asset. Check out the bundle option below!</p><p>Here is what you get:</p>

    • Grass tilemap
    • Grass background tilemap
    • Grass tiled background

    <p>Plus more than 50 items/objects for trees, plants, bushes, flowers, potions, stones, mushrooms, fruits and more.</p><p>Buy this asset and create that dream platformer game! :-)</p><p>Kind regards,</p><p>Mikael</p><p>.</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know (do not just give bad reviews). Thanks!</p>

    Use this topic to leave comments, ask questions and talk about Epic Grass Tilemap

  • Epic Cave Tilemap — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-tilemaps/epic-cave-tilemap-3233

    <h3>Epic Cave Tilemap</h3><div class="deshr"></div><p>This asset contains tilemaps and sprites suitable for a platformer game.</p><p>The graphics fits perfectly within Epic Platformer.</p><p>Here is what you get:</p>

    • Cave tilemap
    • Cave background tilemap
    • Cave tiled background
    • Some grass and 3 plants
    • 3 potions with different volumne (13 sprites in total)
    • 6 pots/jars
    • 4 bones
    • 4 mushrooms
    • 4 gems (animated)
    • 11 different rock sprites

    <p>Buy this asset and create that dream platformer game! :-)</p><p>Kind regards,</p><p>Mikael</p><p>.</p><h3>More?</h3><div class="deshr"></div><p>If you like this asset or perhaps want me to add something, please let me know (do not just give bad reviews). Thanks!</p>

    Use this topic to leave comments, ask questions and talk about Epic Cave Tilemap

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  • Hello, I also purchased your template. Controller support would be really nice.

    I also noticed if you fire a gun the character stays in place and can’t move for the duration of shooting. He´s basically glued to the floor.

    Can this be modified, to allow a more run-and-gun style of gameplay? Think of something like MegaMen for example.

    Hi kuze86. Yes it should be very easy to implement. Just disable this line:

    I have not tested it extensively, but it should work.

  • I will love to know what kind of programming/scripting knowledge do I need for build my own levels, customize it a little bit and so on.

    I'm on the artist side so will love to pick it up if its affordable enough for me

    Hi chosensha. One of the top strenght in Construct 2 is how easy it is to create the logic in your game. You do not need to know anything about scripting or even programming. If you are very new to Construct 2 then I would recommend to download the free version and play around with it for a while. When you select New, Project (in Construct 2) you will be presented with many small templates (including a very small platformer template) that are included within the tool. Spending some hours playing around with them will give you a good hint about what it takes to "do programming" in Construct 2.

    Regarding building levels using the Epic Platformer template, it is all about using the designer in Construct 2 and place graphics (drap & drop or copy & paste) on layouts and layers to make an interesting level.

  • Hi YoHoho.

    I'm glad you got it working. The readme file should explain how to installed the extra plugins

  • Hi Bigibby01

    Gamepad? Why not. It should be no problem to implement that. I will go into that during next week.

    Keep an eye on this thread, I will make a post when it is done. 😊

    EDIT: Got it working on my machine! Will make a new release of the asset within a week or two (I'm currently working on some improvement that I would like to include in the update).

  • Ok. Will do that!

  • Thanks!

    And please let me know if you think something else is missing in the template

  • I'm considering adding something like this:

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Soluna Software

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