Lazarus1988's Recent Forum Activity

  • Ok, got it But i cannot find that plugin (Behaviour) "Step", is it included on latest release, or this is custom plugin? If custom, could you attach it?

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  • Oh could you save it in lower version? I did not updated to latest version my copy of construct

  • justifun, I owe you one god damn big beer

  • Thank you justifun, much appreciated

  • Is there (here) a plugin that allows me (as game creator) to draw path where my "enemy" will walk?

    I found a plugin SplinePath but this is not what I need.

  • Maybe a lot of C2 user (hobbyist or quickmoney people) submitted LQ games to them and gives them an impression of C2 games are worthless? That's dangerous, given that C2 is the easiest tool to make games, it's logical to think that a lot of LQ games are shoved into the publishers face.

    Yes, thats one think, everyone of us thinks to create magnificent game, but reality shows opposite result.

    Another think... I spend lot of time on google play to find a good addictive game for free with no results, paid

    games on googlePlay also are poorly made (check youtube). Industry of mobile games, and HTML5 is still considered as a baby, so don't expect you write game with ~20 levels and some big publishers will distribute them. It's a double risk for them:

    • Waste of money to publish and if game is crap what happens next? They loosing customers.

    Let me ask that way, Would you buy grocieries in the same shop, when you last time found rotten ham? (example)

    My advice is simple:

    If you want to make games, do it right, or don't make them at all

  • 15. Fascinating and original scenario.

    Good game has to be with amazing plot, things like someone kidnapped princess and we go to rescue her is overrated.

    Also, don't force to think that scenario... IT WON'T WORK!...

    Best scenarios writes our life and how we live in this cruel world.

  • You can use spawn object (sprite) when player dies and put on spawned sprite buttons to act as menu

    Second way, You can make a layer with buttons and set it on start as Invisible and then if player dies set this layer visible. With this matter limitation is only your creativity.

  • This is all I could figure out for today Hope You extend it :]

  • Use Two instances of Sine movement, first one set to move horizontaly (wich is default)

    Second sine set to Angle.

    We already have something similar to flying boomerang, now it's just to find proper values and think on how

    to behave boomerang with current tools. I'm curious too so I try on my own and send capx when done

  • I never saw that big pack of sprites, thank you for sharing

  • I also thank you, your solution might be usefull for me

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Lazarus1988

Member since 1 Nov, 2014

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