How to make your game look more Professional

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  • This is a list of ways to make your game more professional

    Please Feel Free To Comment More Ideas

    1. Good Art - You dont want your characters looking sloppy do you?

    2. Good Physics - Gravity, Speed, Etc, Etc.

    3. Use Logic - Would a shard of glass really do 8 million damage points?

    Continue The List Below!

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  • 4. Add some music and sound effects. These attract people.

  • 5.- Polishing.

    6.- More polishing.

    7.- Even more polishing.

    8.- More Polishing...

  • 9.- do your job correctly, and work with people that do their job correctly, rather than "trying to look pro" (funfact, professionnals dont try to look pro, they just are.)

  • 10. Stay organized. An organized well planned game is better than one that isn't.

  • This is like...telling people to make food good by making good food. Just saying.

    11. Make your game in a professional manner.

  • 12. A good UI goes a loooooooooooong way.

    Seriously, this cannot be overstated. A bad interface or poorly implemented interface can ruin games for people, or create a lot of needless frustration.

  • 13. Achievements and points. Because this provides validation to otherwise empty experiences.

  • 13. Achievements and points. Because this provides validation to otherwise empty experiences.

    Maybe as something down the line, but achievements should never be used to replace meaningful gameplay. Work on the core of the game first, make that feel rewarding, and only add in fluff like achievements as a cherry on top.

  • I guess I forgot the /sarcasm tag...

  • 14. Juice

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  • 15. Fascinating and original scenario.

    Good game has to be with amazing plot, things like someone kidnapped princess and we go to rescue her is overrated.

    Also, don't force to think that scenario... IT WON'T WORK!...

    Best scenarios writes our life and how we live in this cruel world.

  • 16. "Options" menu!

    That's the thing most devs worry least about but should work on pretty hard.

    Options menu must be accessible at any point because player doesn't know if current options are ok yet.

    a) Customizable controls - I did this in my game, working on a harder part right now - configurable gamepad!

    b) If game is cpu/gpu intensive but you love the look of it, try to make some options like effects switching, low and high resolution modes, particle switches, toggling physics if physics don't play a huge role in the game, etc.

    c) Options must be easy to understand, there are three things to think about:

    1) Amount of text on screen(I have problems with that sometimes)

    2) Font, size, position components, overal design

    3) Tree menu - how you sort options by categories

    d) Keyboard shortcuts may come in handy sometimes, like volume adjusting or item equipping or something else.

  • 9.- do your job correctly, and work with people that do their job correctly, rather than "trying to look pro" (funfact, professionnals dont try to look pro, they just are.)

    Funfact - There is no proof saying that is a real fact.

  • the Cow King I was more thinking of the fact that being professionnal is something that comes naturally with time and experience, and so it cannot be forced.

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