Lazarus1988's Recent Forum Activity

  • I found something interesting, scaling in fullscreen modes causes bugs, I will keep looking.

  • Holy sh** ... Intel XDK truly is outdated. I'll try with update and will see what happens next

    edit: Nope, same things...

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  • Yesterday I exported my project to android via Intel XDK to check my Touch Sprites how controls will behave on My smartphone (I'm using Sony Xperia Tipo - ST21i).

    So the things are:

    • Tree Sprites, Enemy Sprites dissapear after exact time of ~3sec.
    • Coin Sprites have Rotate behaviour and on mobile they floating whatever they like
    • No sounds (OGG format) is playing on mobile

    I know this sounds weird, but it has happens all time

    I'm using Construct 2 rel. 1.73. Layout size is 1280x720.

    So far I didn't found fixes on these issues on this forum... Any help will be appreciated.

  • Amazing! Few bytes in memory spared ;]

  • In my project I made for my character ability "Tornado".

    Throw in in enemy powerfull Whirlwind walking in opponents dircetion.

    However On collision with single object is pretty obvious to me, but is there some way to do more

    "professional" instead this lame way?

  • I didn't Introduced myself properly, please excuse my manners...

    My name is Kamil, I come from Poland, I'm experienced (but not pro) programmer in few popular langurages (Pascal, PHP, MySQL, HTML/CSS). I found scirra when I was googling for very fast and simple yet advanced tool for game development. I don't regret spent money for construct 2

    Hopefully we all get know better each other while my project gets more extensive

    Best Regards. Lazarus1988

  • 1. Split background to separate tiles (save as PNG)

    2. Use as low as you can particles

    3. Remove unnecessary objects from layout

    4. more compress music and sounds

    5. In event sheet, if you don't use certain variables, clear them (remove / free) (Like in c++ or pascal programming, when you create object and do not use any more - delete it).

    Correct me if I'm wrong, but you really should read tutorials on scirra

  • Thanks for reply, I'll try these settings right away

    cheers Shinkan :]

  • First things first.

    I bought recently Construct 2 to develop games, but I have a major problem to solve it...

    As you know, we have many types and sizes of our screen displays, CRT, LCD, cubic sized (4:3), panoramic sizes (16:9) etc. Also we have different preferences of display, some of us prefer high resolutions (+ 1920x1080), low res (1366x768) and perhaps much lower (Yes, I know someone who is working on 800x600 res).

    My question is. What most flexible layout size wil be on our screens without much loosing quality on images used in game?

    PS: Please excuse my english, I didn't speak english for years.

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Lazarus1988

Member since 1 Nov, 2014

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