winkr7's Recent Forum Activity

  • Trigger once while true

    you probably want trigger once while true

    This is from the system reference in the manual

    Turn an ordinary event (which is tested every tick) in to a trigger. For example, if an event plays a sound when lives equals 0, normally this event runs every tick. This plays about 60 sounds a second and would sound pretty bad. Adding Trigger once while true after the other conditions makes the event run just once when it first becomes true. This makes the previous example only play a sound once the first time your lives reaches 0. It must be the last condition in an event.

  • Make sure you didn't turn off collisions somewhere.

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  • I got jittery effects from solid behaviors and the pin some time back. I don't know the details of your problem but you might try using moveto for the follower rather than pin.

  • I suggest you get your idea to work in 2d first, so you can see what is going on from a top down view.

  • Put ten beams all pointing the same way and originating from points each 4 or 5 pixels over from each other. Then treat each mean separately. The low ones will get blocked, the higher ones will get through. If you make them fuzzy it will seem like one big partly blocked beam.

  • user overlap point. If you put all your sprites in a family you can ask which ones overlap the single point. Then pick the sprite you want if there is more than one in the SOL.

  • Hello;

    The pathfinder works in cells, either a cell is blocked or not (or costs a certain number of move points or not). An object might block two cells in one location but only one cell in another depending on overlap. The path goes from the center of one cell to the next in the path it finds, not a straight line. So if you are two cells up and over 3 it has to go over and then up (you can set it to move catycorner which helps a little).

    It doesn't find the path to the object, it finds a path to the cell nearest the center of the object. It starts at the cell closest to your start object. To move exactly to a place you need to use moveTo. Pathfinder only gets you to the nearest cell.

    hope that helps.

    yours

    winkr7

  • Thanks both of you, I will give this a try.

    yours

    winkr7

  • Hello;

    I have a window looking out on the stars that should just scroll by slowly forever. It is a tiled background.

    Whats the best way to do this?

    yours

    winkr7

  • If I have a function with static variables in the group are they effected?

    And, if I reset an area, where some sprites have become children of sprites not in that area, what happens? Are they no longer children? Same with parent hierarchy forming outside the area?

  • You can create another sprite that centers on where you want to scroll. Just have that sprite change only the x axis value with the player.

  • I did notice you can't really do much in the layout editor though, the side bars are missing or are they accessed elsewhere? It's kinda crucial to be able to check instance variables and object properties when programming.

    You have to swipe in from the side a few times

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winkr7

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