winkr7's Recent Forum Activity

  • Okay. I filled out the forms and sent in the bug report.

    Thanks for your time.

    yours

    winkr7

  • Hello;

    I tried the basic save and load on sprites related by hierarchy and when I load

    the child is no longer a child they are independent sprites.

    Is there something extra I need to do for hierarchy to load it?

    thanks

    yours

    winkr7

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  • Thanks Dop 2000. That worked.

  • Hello;

    I want to put

    h--toggles this message

    s--saves the game

    l--loads the game

    into a text box, but when I hit the enter key after the first line in the editor the text box vanishes.

    thanks

    winkr7

  • pick one with instance 0 and the other with instance 1.

    Otherwise you can't tell them apart. So use pick by instance.

  • I can never get mine to work when the internet is down, and I use it every day. There is supposed to be some kind of grace period so you can work without internet access for a while. But it doesn't work for me.

  • use functions. You can have event sheets which are really just groups of similar functions and work like a library in a normal programming environment. Suppose MonsterOne is a member of the monster family write functions that have the form

    functions.MoveMonster(UID)

    inside function pick monster by UID

    The SOL is completely reset by a function call and all functions are now global so you don't need to worry about including the event. Just name your functions in a logical manner so you can find them

    yours

    winkr7

  • hexagonal tile maps

  • You can view any website through the oculus 2 quest. If you publish your Construct 3 to a web site you can view it in VR.

  • Thanks Headbang;

    that is a good idea.

    yours

    winkr7

  • Hello;

    After I create a sprite with the behavior fade I can set the time to fade and a few other things. But I can't set Destroy (at end of fade). I should be able to set this to true or false right?

    thanks for your time.

    yours

    winkr7

    Tagged:

  • Your question is too big. I would start by puting 3 sprites on the screen, one called friend1 and enemy1,enemy2. If you click on an enemy flash the enemy if you click on a friend do nothing.

    If you get that far you have made a start.

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winkr7

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