Here is the shadow formula :
Hello again friend, always help me
I guess the way I'm programming, what you suggested does not apply. Or I misunderstand your events.
My idea was to use the points of origin in the platform object to delimit the position of the shadow. In addition to controlling the Y position. When the orange object lands on the jump, it updates the values ??based on the point of origin, I believe that here is the problem. But I can not imagine a solution.