vubidugil's Recent Forum Activity

  • The player controls the yellow soldier, and stores your x and y coordinates all the time, while the first follower after a second constantly switches to the positions in the matrix. In turn this follower stores your coordinates and the second follower assumes his position and repeats the process for the last follower. but as the link, they are shaking, how to solve this?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I am creating a platform game where the player controls a character and three other allies follow repeating their movements.But during the game they are shaking, I do not believe that is due to the origins points, but by logical storage of the coordinates of the character controlled by the player. How can I fix this problem?

    tavernasetormentas .bitballoon .com

  • How open capx without needed plugin?

    my project need 'text' plugin !

    delgado

    you could find the 'Text' plugin?

  • mageman. bitballoon. com finally I managed to simulate the illusion of gravity, but the placement of the shadow on the ground is still bad. I'm happy with any suggestion to fix this problem!

  • As I could not directly post the video link, I ask for patience to piece together the link. thanks for listening.

    ht

    tps

    ://

    fbcdn-video-h-a.akamaihd.net/hvideo-ak-xft1/v/t42.1790-2/11759898_999654470074259_376447967_n.mp4?

    efg=

    eyJybHIiOjMwMCwicmxhIjo1MTJ9&rl=300&vabr=107&oh=6e78a25b165fdc304487fc4e98096683&oe=55AA7DB3&__gda__=

    1437239919_d4cfad7839059ac74f3a0301f7721b9a

  • Is there any way to visually simulate gravity in a game model beat'em up?

    I can simulate the bounce effect with the use of two objects, one with the platform behavior, it is positioned out of layout, upon a solid with its "Y" at zero. Within the layout another object with the behavior 8 directions.

    Using the event the event "every tick: September position player (8direction.X, 8direction.Y + platform.Y)

    using the control simulate command: jump.

    when pressing a botlao the character seems to jump normally. the problem is when I try to use different heights of ground.

  • if the layout has 10 enemies, I will have to create 10 layers to power he commands them? if you need more objects has not adding layers during game play, but it is possible to modify the Z-order

    my doubt is to move objects one level above or below, however the construct 2 only me of the options top or bottom. Expected something of type Set Z >> self Z +2 for example

  • Is there a way to manually set the Z-order of the objects in the game? The only option is to send to the top or bottom? I would like to control intermediate positions in the Z order with the player's actions.

    I am using the plugin Rexrainbow, Me helps a lot, but does all the work for me, I would like to know how to control each position of objects during game play.with the plugin Rex, I can sort the enemies and the player perfectly, but when the hero hit an enemy positioned a layer above the player in order Z, I want the enemy to move a layer behind the player, and not go to last position in the Z order of the layout.

  • Is there a way to manually set the Z-order of the objects in the game? The only option is to send to the top or bottom? I would like to control intermediate positions in the Z order with the player's actions.

    I am using the plugin Rexrainbow, Me helps a lot, but does all the work for me, I would like to know how to control each position of objects during game play.with the plugin Rex, I can sort the enemies and the player perfectly, but when the hero hit an enemy positioned a layer above the player in order Z, I want the enemy to move a layer behind the player, and not go to last position in the Z order of the layout.

  • do not know if it was clear what I want to do, it would be creating a custom avatar, changing hair models and clothes, with use of images in the online database.

  • It is possible to use images in a database and construct 2 import them and use them as sprites. For example, if I create a platform sprite, and program the construct 2 to check on my database the image of a character and position the image over the sprite platform.

  • There's an example of what you're talking about here:

    thank you very much! that's what I was trying to do

vubidugil's avatar

vubidugil

Member since 12 Oct, 2014

None one is following vubidugil yet!

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

13/44
How to earn trophies