vubidugil's Recent Forum Activity

  • http://metroidvania-beat-en-up.bitballoon.com/

    My project mixes elements of platform games and beat'en Up!

    I am leaving a link with a sample of the gameplay where it is possible to see problems in the position of the shadow when the player jumps to a higher platform. How to create an algorithm that controls the position of the shadow in the layout, even during the jump.

    If you hit backspace you'll be able to see the collision objects I'm using to control the girl.

    The orange object contains the platform behavior. Controls the character's collision with the terrain and walls. The shadow black circle follows the X coordinates of the orange object, and controls the Y position of the character when the platform object is on the ground. The red object serves only as a collision box.

    Controls

    Directional arrows and the W, S, A, D keys move the character

    Spacebar to jump

    E key to fast forward

  • Like this one?

    I think to do something like Don't Starve. Where the rotation of the layout lets you see behind objects.

    Test .capx https://drive.google.com/file/d/0BymfAvlR-3v5X05UY0pKRmRERGM/view

  • I would like to use the "set layout angle to" by reference to the position of an object in the layout as the point of the rotation source. It is possible?

  • R0J0hound How to fill an array automatically, like this: https:// scontent.frec6-1. fna.fbcdn.net/v/t1.0-0/s480x480/16730213_1423093714396997_8512047485898734476_n. jpg?oh=bbd66497ef4caea251b3b0cad6dbde87&oe =590470D8

  • Hard to tell without looking at what you're doing but there's a couple of things to consider. One is that if you're using multiple tilemaps are you referencing them all in the events or only the first one? Maybe you need to put them into a family and reference that family instead so that it will trigger for all the tilemaps. I just tried a quick test with a textbox outputing the value of Tilemap.PositionToTileX(player.X) and Tilemap.PositionToTileX(player.Y) and the coordinates were returned fine, but I was only using one tilemap.

    They are all in one family. My intention is to create something like tactical movement, I would like to select a group of tiles around the character, and this selection remains indenpendent of the tilemap the character is in.

  • I'm using more than one tilemap, they connect by forming a larger map. Using Tilemap.PositionToTileX (player.X) and Tilemap.PositionToTileY (player.Y) I get the coordinates of only the first Tilemap located at 0,0. The other tilemaps do not return the values. How can I get these values? I figured the TileToPosition property might help, but I could not use it properly. Does anyone know how to proceed?

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  • Sorry my bad english!

  • I'm trying to make a system of RPG battles. The fight will be between 6 characters (3X3) Each character is represented by a single object, and the object have variables as name, level, hit points, and speed.

    I have an array with the names, level, hit points and speed of each character and wanted a way to object when the object.character was created in the layout, it fill its variables with the array information.

    Another doubt would be setting up an attack order system based on the highest speed of the character. In descending order the characters attack, but if the first character to attack owning ((variavel.velocidade / 3) * 2) greater than the second character, the first attack 2 times before the second.

    How do I create a comparison speeds that meet the conditions, taking account of the possibility of a character dying and having to recaulculate the order to attack.

  • LittleStain

    Technically, I want to play use the touch screen, skirting the object as if it draws them.

  • LittleStain

    The move was perfect it moves the boundary! Is there a way to enable and disable the subject's with drag and drop behavior not move the center of the second object, move exactly at the edges? I could put an object inside and obstacle, but as I will create many objects in the layout I think I can lose performance.

    I managed to make the move in the circle, but I would make the same objects with complex contour.

    https:// dl.dropboxusercontent.com/ u/191465830/Manivela%202 /index. html

  • Thank you very much immortalx and LittleStain. Very grateful for the help.

    I will test and then write the result

  • how can I use the drag and drop behavior, to move a ocbjeto around the contour of another object? Imagine a square with only the color outline and inside unfilled. how can I make an object with behavior drag and drop to move only around the square without leaving the contour. I wish with this same logic, be applied if the cube was moving during the drag and drop, and I could use sprites with complex shapes like the outline of a star shape. imagine a hexagram, making for an object with the behavior drag and drop to move for each star line segment as the player podesse draw it

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vubidugil

Member since 12 Oct, 2014

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